Research on the Application of Virtual Reality Technology in the Teaching of Network and New Media Majors
Blending interactive immersion with imaginative experience, virtual reality (VR) provides crucial breakthroughs in innovative teaching approaches. Network and new media studies are rather new in the interdisciplinary jungle of universities and should, therefore, catch up to the technological level of real-life industries, nurturing applied talents endowed with both field-specific skills and inspiration. Nevertheless, professional teaching has always enjoyed some real-world hurdles—underdeveloped practical scenarios, with technological updates that have fallen behind. The arrival of VR technology allows for the construction of simulated real media production environments and the creation of learning scenarios bridging time and space. The application value of this technology does not just lie in its capacity to empower media production; it signals the reconstruction of teaching logic and knowledge transmission modes. At first, VR technology will reach general curricular orientation in professional teaching, from virtual studios to the attention towards the definition of interactive digital content. However, in this popularization process, several challenges will present themselves: equipment costs, teacher adaptation, and the absence of a teaching evaluative mechanism. How to ameliorate VR's educational potential alongside its technological potential continues to be a vital proposition for driving deeper integration of VR into the learning process.
Institutions
- Taishan University (CN)
Publication Details
- Journal
- Curriculum and Teaching Methodology
- Published
- 2025-01-01
- DOI
- https://doi.org/10.23977/curtm.2025.080216
- Primary Topic
- Innovative Educational Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00