Game-based educational experience in clinical simulation and academic achievement in medical students: a retrospective study

The use of gamification in clinical simulation was highly feasible in students of medicine regardless their academic performance. Prospective and interventional studies are needed to assess if the Full Code platform directly affect the learning outcomes.

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Publication Details

Journal
BMC Medical Education
Published
2025-04-03
DOI
https://doi.org/10.1186/s12909-025-07070-5
Citations
1
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
1.16
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article

Game-based educational experience in clinical simulation and academic achievement in medical students: a retrospective study

María Elena Pérez-Ochoa, Maria Amalia Salafia
1 citations
BMC Medical Education
Simulation-Based Education in Healthcare
1.16
article

Game-based educational experience in clinical simulation and academic achievement in medical students: a retrospective study

María Elena Pérez-Ochoa, Maria Amalia Salafia
article en
1 citations

Abstract

The use of gamification in clinical simulation was highly feasible in students of medicine regardless their academic performance. Prospective and interventional studies are needed to assess if the Full Code platform directly affect the learning outcomes.

BMC Medical EducationVol. 25(1)
Universidad Internacional De La Rioja (ES)
Quality Education
Openalex Percentile: Top 24%
Simulation-Based Education in Healthcare
1.16
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Game-based educational experience in clinical simulation and academic achievement in medical students: a retrospective study — María Elena Pérez-Ochoa, Maria Amalia Salafia · BMC Medical Education (2025) | TGRS Research Map | TGRS