Gaze‐Aware Visualisation: Design Considerations and Research Agenda

Abstract Eye tracking provides a unique perspective on the inherently visual discourse between visualisation systems and their users, and has recently become sufficiently precise and affordable to be integrated as regular input into workstations and virtual or augmented reality headsets alike. As such, real‐time eye tracking can now contribute significantly towards the development of gaze‐aware visualisations that infer and monitor users' needs to actively support their activities. To facilitate such systems we make three contributions. First, we structure and discuss design considerations for gaze‐aware visualisations along four axes: measurable data; inferable data; opportunities for support; and limiting factors to beware. Second, we distill visualisation research challenges that preclude such systems. Finally, we show via three usage scenarios how to apply these design considerations to imagine how existing systems can benefit from real‐time eye tracking. We combined a structured literature analysis, a consideration of suitable places for eye‐tracking integration in the typical visualisation ecosystem, and design space modelling. Eye tracking has significant potential to improve the interactive visual analysis of data across many visualisation domains. Our paper attempts to provide a comprehensive, general survey and conceptual discussion in this promising field, outlining the state‐of‐the‐art and future research opportunities.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-03
DOI
https://doi.org/10.1111/cgf.70097
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00
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Gaze‐Aware Visualisation: Design Considerations and Research Agenda

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Computer Graphics Forum
Gaze Tracking and Assistive Technology
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Gaze‐Aware Visualisation: Design Considerations and Research Agenda

Tobias Schreck, Tanja Blascheck, Nils Rodrigues, Nelson Silva, Daniel Weiskopf, Radu Jianu
article en

Abstract

Abstract Eye tracking provides a unique perspective on the inherently visual discourse between visualisation systems and their users, and has recently become sufficiently precise and affordable to be integrated as regular input into workstations and virtual or augmented reality headsets alike. As such, real‐time eye tracking can now contribute significantly towards the development of gaze‐aware visualisations that infer and monitor users' needs to actively support their activities. To facilitate such systems we make three contributions. First, we structure and discuss design considerations for gaze‐aware visualisations along four axes: measurable data; inferable data; opportunities for support; and limiting factors to beware. Second, we distill visualisation research challenges that preclude such systems. Finally, we show via three usage scenarios how to apply these design considerations to imagine how existing systems can benefit from real‐time eye tracking. We combined a structured literature analysis, a consideration of suitable places for eye‐tracking integration in the typical visualisation ecosystem, and design space modelling. Eye tracking has significant potential to improve the interactive visual analysis of data across many visualisation domains. Our paper attempts to provide a comprehensive, general survey and conceptual discussion in this promising field, outlining the state‐of‐the‐art and future research opportunities.

Computer Graphics ForumVol. 44(6)
University of Stuttgart (DE), St George's, University of London (GB), Medical University of Graz (AT), Graz University of Technology (AT), University of Arts and Industrial Design Linz (AT), City St George's, University of London (GB)
Openalex Percentile: Top 95%
Gaze Tracking and Assistive Technology
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