Using researcher designed digital games to examine how game-mechanics impact pragmatic development: Some issues at play

This article makes the case for increased consideration towards variable manipulation and research design in studies that use researcher-designed digital games (RDDGs) for pragmatics instruction. Specifically, this article argues for future studies to adopt Mayer's (2019) value-added approach when using RDDGs to examine the influence of game-mechanics on learning outcomes. In the value-added approach, research compares learning between groups that differ according to a single design element. Previous studies that have used RDDGs to examine pragmatic development have examined sets of game-mechanics common to commercial games (e.g., points systems, leveling, hints) in pre-experimental studies (single group, pretest-posttest studies) or (quasi-)experimental studies where two treatments are contrasted without a comparison or control. To illustrate the limitations of these designs, data from Richards (2024) are reexamined according to these designs. These simulated analyses illustrate potential challenges with interpreting findings when comparison or control groups are not used and when treatments differ by multiple instructional features.

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Publication Details

Journal
Research Methods in Applied Linguistics
Published
2025-04-05
DOI
https://doi.org/10.1016/j.rmal.2025.100203
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Using researcher designed digital games to examine how game-mechanics impact pragmatic development: Some issues at play

Paul Richards
Research Methods in Applied Linguistics
EFL/ESL Teaching and Learning
article

Using researcher designed digital games to examine how game-mechanics impact pragmatic development: Some issues at play

Paul Richards
article en

Abstract

This article makes the case for increased consideration towards variable manipulation and research design in studies that use researcher-designed digital games (RDDGs) for pragmatics instruction. Specifically, this article argues for future studies to adopt Mayer's (2019) value-added approach when using RDDGs to examine the influence of game-mechanics on learning outcomes. In the value-added approach, research compares learning between groups that differ according to a single design element. Previous studies that have used RDDGs to examine pragmatic development have examined sets of game-mechanics common to commercial games (e.g., points systems, leveling, hints) in pre-experimental studies (single group, pretest-posttest studies) or (quasi-)experimental studies where two treatments are contrasted without a comparison or control. To illustrate the limitations of these designs, data from Richards (2024) are reexamined according to these designs. These simulated analyses illustrate potential challenges with interpreting findings when comparison or control groups are not used and when treatments differ by multiple instructional features.

Research Methods in Applied LinguisticsVol. 4(2)
Miyazaki Municipal University (JP)
Openalex Percentile: Top 92%
EFL/ESL Teaching and Learning
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