An open source framework for video streaming in cloud gaming

Abstract Digital games often play the role of vectors for innovations in computer graphics and multimedia. Contemporary digital games feature realistic graphics and complex mechanics, which increase the computational burden of a proper gaming experience; consequently, the costs for customer equipment raises. Cloud gaming is a technique in which a high-performance server running a videogame receives the player’s input and streams the video back to a lightweight client. Currently, available open-source frameworks designed in this scope suffer from deprecation, limited capabilities or strict hardware and operating system dependencies. In this paper, we present a novel open-source framework to define and benchmark architectures for remote rendering of screen content, to provide a platform-agnostic tool for researchers that want to contribute to this area. We run a substantial set of experiments about streaming gaming sessions with different combinations of network conditions, codec parameters and transmission policies, thus collecting network statistics and dumping transmitted and received video frames, finally demonstrating the usability of the provided tools. We show the various features of the framework to profile and perform both an analysis of network statistics and of the stream’s visual quality.

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Publication Details

Journal
Multimedia Tools and Applications
Published
2025-04-03
DOI
https://doi.org/10.1007/s11042-025-20798-y
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.00

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article

An open source framework for video streaming in cloud gaming

Oliver Giudice, Filippo Stanco, Dario Allegra, Sebastiano Battiato et al.
Multimedia Tools and Applications
Image and Video Quality Assessment
article

An open source framework for video streaming in cloud gaming

Oliver Giudice, Filippo Stanco, Dario Allegra, Sebastiano Battiato, Lorenzo Catania
article en

Abstract

Abstract Digital games often play the role of vectors for innovations in computer graphics and multimedia. Contemporary digital games feature realistic graphics and complex mechanics, which increase the computational burden of a proper gaming experience; consequently, the costs for customer equipment raises. Cloud gaming is a technique in which a high-performance server running a videogame receives the player’s input and streams the video back to a lightweight client. Currently, available open-source frameworks designed in this scope suffer from deprecation, limited capabilities or strict hardware and operating system dependencies. In this paper, we present a novel open-source framework to define and benchmark architectures for remote rendering of screen content, to provide a platform-agnostic tool for researchers that want to contribute to this area. We run a substantial set of experiments about streaming gaming sessions with different combinations of network conditions, codec parameters and transmission policies, thus collecting network statistics and dumping transmitted and received video frames, finally demonstrating the usability of the provided tools. We show the various features of the framework to profile and perform both an analysis of network statistics and of the stream’s visual quality.

Multimedia Tools and ApplicationsVol. 84(33)
Bank of Italy (IT), University of Catania (IT)
Università di Catania
Openalex Percentile: Top 95%
Image and Video Quality Assessment
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An open source framework for video streaming in cloud gaming — Oliver Giudice, Filippo Stanco, et al. · Multimedia Tools and Applications (2025) | TGRS Research Map | TGRS