Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects

This study explores the interplay between esports sponsorship, brand equity, purchase intentions, and electronic word-of-mouth (E-WOM). Utilizing a model built on three established scales, data were collected from 507 respondents via an online survey. The participants were gamers who spend 1–4 hours per week playing online games and watching esports streams. The analysis reveals that esports sponsorship significantly enhances brand equity, which, in turn, plays a pivotal role in shaping purchase intentions. Although a direct link between esports sponsorship and purchase intention was not observed, brand equity mediates this relationship, establishing an indirect connection. This research emphasizes the dynamic growth of esports and identifies sponsorship as a critical tool in marketing strategies. It also provides important insights into the preferences, behaviors, and purchase patterns of digital gamers, offering organizations a deeper understanding of how esports sponsorship can elevate brand equity and indirectly influence purchasing behavior.

Authors

Publication Details

Journal
Journal of Information Systems Engineering & Management
Published
2025-03-27
DOI
https://doi.org/10.52783/jisem.v10i27s.4657
Primary Topic
Consumer Perception and Purchasing Behavior
Type
article
Field-Weighted Citation Impact
0.00
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article

Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects

Göksel Ataman
Journal of Information Systems Engineering & Management
Consumer Perception and Purchasing Behavior
article

Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects

Göksel Ataman
article en

Abstract

This study explores the interplay between esports sponsorship, brand equity, purchase intentions, and electronic word-of-mouth (E-WOM). Utilizing a model built on three established scales, data were collected from 507 respondents via an online survey. The participants were gamers who spend 1–4 hours per week playing online games and watching esports streams. The analysis reveals that esports sponsorship significantly enhances brand equity, which, in turn, plays a pivotal role in shaping purchase intentions. Although a direct link between esports sponsorship and purchase intention was not observed, brand equity mediates this relationship, establishing an indirect connection. This research emphasizes the dynamic growth of esports and identifies sponsorship as a critical tool in marketing strategies. It also provides important insights into the preferences, behaviors, and purchase patterns of digital gamers, offering organizations a deeper understanding of how esports sponsorship can elevate brand equity and indirectly influence purchasing behavior.

Journal of Information Systems Engineering & ManagementVol. 10(27s)
Openalex Percentile: Top 93%
Consumer Perception and Purchasing Behavior
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Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects — Göksel Ataman · Journal of Information Systems Engineering & Management (2025) | TGRS Research Map | TGRS