Development of Machine Learning-Based Indicators for Predicting Comeback Victories Using the Bounty Mechanism in MOBA Games

Multiplayer Online Battle Arena (MOBA) games, exemplified by titles such as League of Legends and Dota 2, have attained global popularity and have been formally recognized as an official event in the 2022 Hangzhou Asian Games, thus establishing their significance in the esports industry. In this study, we proposed a machine learning-based model for predicting comeback victories by leveraging the object bounty mechanism, a critical yet underexplored aspect of previous research. By closely examining the game environment following the activation of the bounty system, we identified pivotal variables and constructed novel indicators that contribute to successful comebacks. Furthermore, an individualized case analysis based on SHapley Additive exPlanations (SHAP) provides new insights to support strategic in-game decision-making and enhance the player experience. The experimental results demonstrate that the indicators introduced in this study, such as the weighted team champion mastery and similarity in champion mastery among the team’s main champions, significantly influence the likelihood of a comeback victory. By capturing the intrinsic dynamism of MOBA games, the proposed model is expected to improve player engagement and satisfaction.

Authors

Institutions

Publication Details

Journal
Electronics
Published
2025-04-03
DOI
https://doi.org/10.3390/electronics14071445
Citations
5
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
12.40

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Machine Learning-Based Indicators for Predicting Comeback Victories Using the Bounty Mechanism in MOBA Games

Namhyoung Kim, Junhyuk Lee
5 citations
Electronics
Artificial Intelligence in Games
12.40
article

Development of Machine Learning-Based Indicators for Predicting Comeback Victories Using the Bounty Mechanism in MOBA Games

Namhyoung Kim, Junhyuk Lee
article en
5 citations

Abstract

Multiplayer Online Battle Arena (MOBA) games, exemplified by titles such as League of Legends and Dota 2, have attained global popularity and have been formally recognized as an official event in the 2022 Hangzhou Asian Games, thus establishing their significance in the esports industry. In this study, we proposed a machine learning-based model for predicting comeback victories by leveraging the object bounty mechanism, a critical yet underexplored aspect of previous research. By closely examining the game environment following the activation of the bounty system, we identified pivotal variables and constructed novel indicators that contribute to successful comebacks. Furthermore, an individualized case analysis based on SHapley Additive exPlanations (SHAP) provides new insights to support strategic in-game decision-making and enhance the player experience. The experimental results demonstrate that the indicators introduced in this study, such as the weighted team champion mastery and similarity in champion mastery among the team’s main champions, significantly influence the likelihood of a comeback victory. By capturing the intrinsic dynamism of MOBA games, the proposed model is expected to improve player engagement and satisfaction.

ElectronicsVol. 14(7)
Gachon University (KR)
National Research Foundation, National Research Foundation of Korea, Ministry of Science and ICT, South Korea
Openalex Percentile: Top 2%
Artificial Intelligence in Games
12.40
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.