Accelerating Multi-Agent DDPG Training on Multi-GPU Platforms

Multi-Agent Reinforcement Learning (MARL) is a crucial technology in artificial intelligence applications. Multi-Agent Deep Deterministic Policy Gradient (MADDPG) is a state-of-the-art MARL algorithm that has gained widespread adoption and is considered a popular baseline for comparing against novel MARL algorithms. The training process of MADDPG systems involves a high volume of data communication and computation when scaling to larger problem sizes. While state-of-the-art CPU-GPU systems provide the necessary computing power for high-throughput training, they do not efficiently utilize underlying platform resources and are unable to facilitate training using multiple GPU devices. We propose a novel accelerated system for MADDPG training that leverages multiple GPU devices while additionally increasing the utilization of CPU resources. We access our MADDPG system on multiple benchmarks on a multi-GPU platform, resulting in up to a 1.5× higher system throughput compared to state-of-the-art CPU-GPU systems.

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Publication Details

Published
2024-09-23
DOI
https://doi.org/10.1109/hpec62836.2024.10938502
Citations
3
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.75
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article

Accelerating Multi-Agent DDPG Training on Multi-GPU Platforms

Viktor K. Prasanna, Samuel Wiggins
3 citations
Robotic Path Planning Algorithms
0.75
article

Accelerating Multi-Agent DDPG Training on Multi-GPU Platforms

Viktor K. Prasanna, Samuel Wiggins
article en
3 citations

Abstract

Multi-Agent Reinforcement Learning (MARL) is a crucial technology in artificial intelligence applications. Multi-Agent Deep Deterministic Policy Gradient (MADDPG) is a state-of-the-art MARL algorithm that has gained widespread adoption and is considered a popular baseline for comparing against novel MARL algorithms. The training process of MADDPG systems involves a high volume of data communication and computation when scaling to larger problem sizes. While state-of-the-art CPU-GPU systems provide the necessary computing power for high-throughput training, they do not efficiently utilize underlying platform resources and are unable to facilitate training using multiple GPU devices. We propose a novel accelerated system for MADDPG training that leverages multiple GPU devices while additionally increasing the utilization of CPU resources. We access our MADDPG system on multiple benchmarks on a multi-GPU platform, resulting in up to a 1.5× higher system throughput compared to state-of-the-art CPU-GPU systems.

University of Southern California (US)
Openalex Percentile: Top 26%
Robotic Path Planning Algorithms
0.75
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Accelerating Multi-Agent DDPG Training on Multi-GPU Platforms — Viktor K. Prasanna, Samuel Wiggins · (2024) | TGRS Research Map | TGRS