Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring

Real-time supercomputing performance analysis is a critical aspect of evaluating and optimizing computational systems in a dynamic user environment. The operation of supercomputers produce vast quantities of analytic data from multiple sources and of varying types so compiling this data in an efficient matter is critical to the process. MIT Lincoln Laboratory Supercomputing Center has been utilizing the Unity 3D game engine to create a Digital Twin of our supercomputing systems for several years to perform system monitoring. Unity offers robust visualization capabilities making it ideal for creating a sophisticated representation of the computational processes. As we scale the systems to include a diversity of resources such as accelerators and the addition of more users, we need to implement new analysis tools for the monitoring system. The workloads in research continuously change, as does the capability of Unity, and this allows us to adapt our monitoring tools to scale and incorporate features enabling efficient replay of system wide events, user isolation, and machine level granularity. Our system fully takes advantage of the modern capabilities of the Unity Engine in a way that intuitively represents the real time workload performed on a supercomputer. It allows HPC system engineers to quickly diagnose usage related errors with its responsive user interface which scales efficiently with large data sets.

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Publication Details

Published
2024-09-23
DOI
https://doi.org/10.1109/hpec62836.2024.10938489
Citations
1
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.83
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article

Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring

Albert Reuther, Michael E. Houle, William Arcand, Bill Bergeron et al.
1 citations
3D Surveying and Cultural Heritage
0.83
article

Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring

Albert Reuther, Michael E. Houle, William Arcand, Bill Bergeron, Vijay Gadepally, Antonio De Rosa, Lauren Milechin, Julie Mullen, Michael Jones, Hayden Jananthan, Jeremy Kepner, David Bestor, Piotr Łuszczek, Matthew Hubbell, Chansup Byun, Daniel Burrill, Andrew Prout, Charles Yee, Peter Michaleas, Daniel Mojica
article en
1 citations

Abstract

Real-time supercomputing performance analysis is a critical aspect of evaluating and optimizing computational systems in a dynamic user environment. The operation of supercomputers produce vast quantities of analytic data from multiple sources and of varying types so compiling this data in an efficient matter is critical to the process. MIT Lincoln Laboratory Supercomputing Center has been utilizing the Unity 3D game engine to create a Digital Twin of our supercomputing systems for several years to perform system monitoring. Unity offers robust visualization capabilities making it ideal for creating a sophisticated representation of the computational processes. As we scale the systems to include a diversity of resources such as accelerators and the addition of more users, we need to implement new analysis tools for the monitoring system. The workloads in research continuously change, as does the capability of Unity, and this allows us to adapt our monitoring tools to scale and incorporate features enabling efficient replay of system wide events, user isolation, and machine level granularity. Our system fully takes advantage of the modern capabilities of the Unity Engine in a way that intuitively represents the real time workload performed on a supercomputer. It allows HPC system engineers to quickly diagnose usage related errors with its responsive user interface which scales efficiently with large data sets.

Moscow Institute of Thermal Technology (RU)
Openalex Percentile: Top 17%
3D Surveying and Cultural Heritage
0.83
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