Exploring digital games-based learning design for enhancing resilience in higher education students: unveiling the potential of RESSIL

This study explores the effectiveness and design value of ‘Resilience Education Supports Students in Life’ (RESSIL), an adventure-based digital game for developing resilience capacities in undergraduate students at one UK University. RESSIL was designed in response to the increasing wellbeing needs of undergraduate students and in recognition of resilience as a pivotal factor in student success. A purposeful pilot study approach is used to explore the User Experience (Ux) to gain insights into the effectiveness and value of RESSIL’s design and its potential to achieve its intended aim. Three focus group discussions engage undergraduate students (N = 9) from diverse academic backgrounds to explore their experiences of gameplay. Thematic analysis is paired with constant comparison to reveal RESSIL’s effectiveness and design value. The findings demonstrate how digital environments can create psychologically safe spaces for practicing adaptive capacities and bring attention to the relationship between emotion, motivation, and knowledge internalization. They affirm the significance of narrative-driven gameplay and multisensory engagement to cultivate meaningful Ux and emphasize the importance of balancing pedagogical content with game elements to ensure game coherence and utility. Insights gained from this pilot study affirm RESSIL’s effectiveness and value for bolstering student resilience; they provide evidence-based insights that will guide design decisions for subsequent versions and establish a foundation for a more comprehensive large-scale study.

Authors

Institutions

Publication Details

Journal
Discover Education
Published
2025-04-01
DOI
https://doi.org/10.1007/s44217-025-00466-x
Citations
1
Primary Topic
Resilience and Mental Health
Type
article
Field-Weighted Citation Impact
2.31
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring digital games-based learning design for enhancing resilience in higher education students: unveiling the potential of RESSIL

Wendee White, Paul Gault, Gaye Manwaring, Jill Shimi et al.
1 citations
Discover Education
Resilience and Mental Health
2.31
article

Exploring digital games-based learning design for enhancing resilience in higher education students: unveiling the potential of RESSIL

Wendee White, Paul Gault, Gaye Manwaring, Jill Shimi, Kristi Herd
article en
1 citations

Abstract

This study explores the effectiveness and design value of ‘Resilience Education Supports Students in Life’ (RESSIL), an adventure-based digital game for developing resilience capacities in undergraduate students at one UK University. RESSIL was designed in response to the increasing wellbeing needs of undergraduate students and in recognition of resilience as a pivotal factor in student success. A purposeful pilot study approach is used to explore the User Experience (Ux) to gain insights into the effectiveness and value of RESSIL’s design and its potential to achieve its intended aim. Three focus group discussions engage undergraduate students (N = 9) from diverse academic backgrounds to explore their experiences of gameplay. Thematic analysis is paired with constant comparison to reveal RESSIL’s effectiveness and design value. The findings demonstrate how digital environments can create psychologically safe spaces for practicing adaptive capacities and bring attention to the relationship between emotion, motivation, and knowledge internalization. They affirm the significance of narrative-driven gameplay and multisensory engagement to cultivate meaningful Ux and emphasize the importance of balancing pedagogical content with game elements to ensure game coherence and utility. Insights gained from this pilot study affirm RESSIL’s effectiveness and value for bolstering student resilience; they provide evidence-based insights that will guide design decisions for subsequent versions and establish a foundation for a more comprehensive large-scale study.

Discover EducationVol. 4(1)
University of Dundee (GB)
Climate action
Openalex Percentile: Top 16%
Resilience and Mental Health
2.31
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.