Development of Accessible Virtual Reality Technology for User Inclusion

This research aimed to develop accessible hardware technology for virtual reality (VR), enabling its use across diverse environments and by a broader range of users. This approach aims to bridge the gap where technological advancements often become social barriers.We analyzed existing market technologies through an applied research method and designed a cost-effective, sustainable VR headset. The developed technology has been successfully validated, offering immersive interaction with VR environments while fostering innovation and creativity. However, particular challenges remain and present opportunities for further exploration. Future research will focus on optimizing the user experience, enhancing accessibility, and refining technological aspects to ensure a more inclusive and seamless VR interaction.

Authors

Publication Details

Journal
Journal of Bioengineering, Technologies and Health
Published
2025-04-03
DOI
https://doi.org/10.34178/jbth.v7isuppl2.447
Citations
1
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
3.25
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article

Development of Accessible Virtual Reality Technology for User Inclusion

Cidália Oliveira, Carina Santos Silveira, André Gustavo dos Santos, France Ferreira de Souza Arnaut
1 citations
Journal of Bioengineering, Technologies and Health
Education and Learning Interventions
3.25
article

Development of Accessible Virtual Reality Technology for User Inclusion

Cidália Oliveira, Carina Santos Silveira, André Gustavo dos Santos, France Ferreira de Souza Arnaut
article en
1 citations

Abstract

This research aimed to develop accessible hardware technology for virtual reality (VR), enabling its use across diverse environments and by a broader range of users. This approach aims to bridge the gap where technological advancements often become social barriers.We analyzed existing market technologies through an applied research method and designed a cost-effective, sustainable VR headset. The developed technology has been successfully validated, offering immersive interaction with VR environments while fostering innovation and creativity. However, particular challenges remain and present opportunities for further exploration. Future research will focus on optimizing the user experience, enhancing accessibility, and refining technological aspects to ensure a more inclusive and seamless VR interaction.

Journal of Bioengineering, Technologies and HealthVol. 7(Suppl2)
Openalex Percentile: Top 10%
Education and Learning Interventions
3.25
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