Active Methods in Teaching Frameworks for Mobile Application Development: An Experience with High School Students

This article reports an experience focused on applying active methods in teaching frameworks for mobile application development involving high school students from the metropolitan region of Feira de Santana. The project was divided into four modules, and the Django and Flutter frameworks were utilized to create an application for an environmental preservation NGO. The active approach combined video lessons with collaborative practices, challenging students to apply concepts of system modeling and user interface development. Periodic questionnaires were administered to measure the method's impact on learning progress and technical and social skills development. The results highlight the effectiveness of active methods in fostering greater engagement, autonomy, and creativity in the learning process, as well as significantly improving students' technical competencies in software development.

Authors

Publication Details

Journal
Journal of Bioengineering, Technologies and Health
Published
2025-04-03
DOI
https://doi.org/10.34178/jbth.v7isuppl2.448
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Active Methods in Teaching Frameworks for Mobile Application Development: An Experience with High School Students

Douglas Oliveira de Jesus, Pâmela Michele Cândida Cortez
Journal of Bioengineering, Technologies and Health
Mobile Learning in Education
article

Active Methods in Teaching Frameworks for Mobile Application Development: An Experience with High School Students

Douglas Oliveira de Jesus, Pâmela Michele Cândida Cortez
article en

Abstract

This article reports an experience focused on applying active methods in teaching frameworks for mobile application development involving high school students from the metropolitan region of Feira de Santana. The project was divided into four modules, and the Django and Flutter frameworks were utilized to create an application for an environmental preservation NGO. The active approach combined video lessons with collaborative practices, challenging students to apply concepts of system modeling and user interface development. Periodic questionnaires were administered to measure the method's impact on learning progress and technical and social skills development. The results highlight the effectiveness of active methods in fostering greater engagement, autonomy, and creativity in the learning process, as well as significantly improving students' technical competencies in software development.

Journal of Bioengineering, Technologies and HealthVol. 7(Suppl2)
Openalex Percentile: Top 92%
Mobile Learning in Education
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