Optimized Offloading in Vehicular Edge Computing

This paper introduces a novel approach to Vehicle Edge Computing (VEC), addressing the need for low-latency, high-reliability applications in vehicle networks. By leveraging nearby Multi-access Edge Computing (MEC) resources, VEC enhances data processing speed and reliability for applications like autonomous driving, real-time traffic management, and infotainment systems. The proposed solution models a multi-user non-cooperative computation offloading game in vehicular MEC networks, where each vehicle adjusts its offloading probability based on factors like distance to the MEC access point, communication model, and competition for resources. Additionally, a best response-learning algorithm is designed based on the computation offloading game model. The approach focuses on maximizing each vehicle’s utility while ensuring convergence to a single, stable equilibrium under defined conditions. To demonstrate the effectiveness and performance of the proposed algorithms, comprehensive experiments were performed. Numerical results demonstrate the fast convergence and improved performance achieved.

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Publication Details

Journal
Journal of information and organizational sciences
Published
2025-04-03
DOI
https://doi.org/10.31341/jios.49.1.1
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
0.00
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article

Optimized Offloading in Vehicular Edge Computing

Abdelkarim Ait Temghart, Mbarek Marwan, Mohamed Baslam
Journal of information and organizational sciences
IoT and Edge/Fog Computing
article

Optimized Offloading in Vehicular Edge Computing

Abdelkarim Ait Temghart, Mbarek Marwan, Mohamed Baslam
article en

Abstract

This paper introduces a novel approach to Vehicle Edge Computing (VEC), addressing the need for low-latency, high-reliability applications in vehicle networks. By leveraging nearby Multi-access Edge Computing (MEC) resources, VEC enhances data processing speed and reliability for applications like autonomous driving, real-time traffic management, and infotainment systems. The proposed solution models a multi-user non-cooperative computation offloading game in vehicular MEC networks, where each vehicle adjusts its offloading probability based on factors like distance to the MEC access point, communication model, and competition for resources. Additionally, a best response-learning algorithm is designed based on the computation offloading game model. The approach focuses on maximizing each vehicle’s utility while ensuring convergence to a single, stable equilibrium under defined conditions. To demonstrate the effectiveness and performance of the proposed algorithms, comprehensive experiments were performed. Numerical results demonstrate the fast convergence and improved performance achieved.

Journal of information and organizational sciencesVol. 49(1)
Mohammed V University (MA), Université Sultan Moulay Slimane (MA)
Openalex Percentile: Top 94%
IoT and Edge/Fog Computing
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