The Effectiveness of Game-based Learning using Kahoot in Teaching Grammar: A Systematic Literature Review
Grammar is one of the most significant issues in language teaching and learning and is receiving increased attention. Grammar is crucial in all parts of language acquisition, but most learners still need to enhance their grammatical performance. Many pieces of literature have confirmed that Kahoot is beneficial for teaching English grammar. Kahoot is a game-based learning platform that may be used to assess students’ knowledge, conduct formative evaluations, or break away from traditional educational activities. It is a digital media platform with several advantages, including assisting instructors in receiving assessment results more easily and quickly, as well as teaching media and other purposes. However, none of them conducted a systematic literature review to present a comprehensive understanding of using Kahoot in teaching grammar based on prior studies. Therefore, this systematic literature review aims to present how Kahoot is used in the classroom and whether it may be useful for improving students’ grammar achievement. The researcher carried out database searches such as Scopus, Web of Science, Sinta, and Google Scholar related to key terms—finally, forty-eight journal articles aligned with the inclusion criteria. The result found that Kahoot was effectively and widely utilized in teaching media and enhanced students’ grammar achievement. This study additionally discusses the findings of a research review on the benefits of using Kahoot to learn, specifically how Kahoot Impacts students’ grammatical performances.
Authors
- Fitriyani Fitriyani
Publication Details
- Published
- 2025-03-28
- DOI
- https://doi.org/10.47836/pp.1.2.006
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Universitas Negeri Yogyakarta