THE IMPACT OF USING INTERACTIVE MULTIMEDIA IN TEACHING BASIC BADMINTON TECHNIQUES TO IMPROVE COGNITIVE LEARNING OUTCOMES AND SELF-REGULATED LEARNING OF PHYSICAL EDUCATION STUDENTS

The learning process demands high-quality human resources that evolve with the times. Technological development is essential for the learning process in the form of media. Interactive multimedia is a tool equipped with controls that can be operated by users as desired. This Interactive Media can facilitate learning, making it a stimulus to improve learning outcomes and self-regulated learning. The purpose of this study is to determine the effect of using interactive multimedia in teaching basic badminton techniques to improve cognitive learning outcomes and self-regulated learning among Physical Education students at FOK Undiksha. This research uses an experimental design with The Posttest-Only Control Group Design. The sample was selected using simple random sampling through a lottery method. The instruments for measuring learning outcomes involved a test of basic badminton skills and a questionnaire for assessing self-regulated learning. Data analysis for hypothesis testing required precondition tests, namely normality and homogeneity/F-tests. After conducting these precondition tests, hypothesis testing was carried out using a difference test. The results showed that the use of interactive media had a high impact on cognitive learning outcomes and self-regulated learning in basic badminton techniques. In conclusion, there is a significant difference in the learning outcomes of basic badminton techniques and self-regulated learning between Physical Education students at FOK Undiksha who were taught using interactive multimedia and those who were taught using conventional methods.

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Publication Details

Journal
Jurnal Edukasi Citra Olahraga
Published
2024-12-31
DOI
https://doi.org/10.38048/jor.v4i3.5004
Citations
1
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
1.15
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article

THE IMPACT OF USING INTERACTIVE MULTIMEDIA IN TEACHING BASIC BADMINTON TECHNIQUES TO IMPROVE COGNITIVE LEARNING OUTCOMES AND SELF-REGULATED LEARNING OF PHYSICAL EDUCATION STUDENTS

Luh Putu Tuti Ariani, Ni Wayan Marti
1 citations
Jurnal Edukasi Citra Olahraga
Sports and Physical Education Research
1.15
article

THE IMPACT OF USING INTERACTIVE MULTIMEDIA IN TEACHING BASIC BADMINTON TECHNIQUES TO IMPROVE COGNITIVE LEARNING OUTCOMES AND SELF-REGULATED LEARNING OF PHYSICAL EDUCATION STUDENTS

Luh Putu Tuti Ariani, Ni Wayan Marti
article en
1 citations

Abstract

The learning process demands high-quality human resources that evolve with the times. Technological development is essential for the learning process in the form of media. Interactive multimedia is a tool equipped with controls that can be operated by users as desired. This Interactive Media can facilitate learning, making it a stimulus to improve learning outcomes and self-regulated learning. The purpose of this study is to determine the effect of using interactive multimedia in teaching basic badminton techniques to improve cognitive learning outcomes and self-regulated learning among Physical Education students at FOK Undiksha. This research uses an experimental design with The Posttest-Only Control Group Design. The sample was selected using simple random sampling through a lottery method. The instruments for measuring learning outcomes involved a test of basic badminton skills and a questionnaire for assessing self-regulated learning. Data analysis for hypothesis testing required precondition tests, namely normality and homogeneity/F-tests. After conducting these precondition tests, hypothesis testing was carried out using a difference test. The results showed that the use of interactive media had a high impact on cognitive learning outcomes and self-regulated learning in basic badminton techniques. In conclusion, there is a significant difference in the learning outcomes of basic badminton techniques and self-regulated learning between Physical Education students at FOK Undiksha who were taught using interactive multimedia and those who were taught using conventional methods.

Jurnal Edukasi Citra OlahragaVol. 4(3)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 13%
Sports and Physical Education Research
1.15
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THE IMPACT OF USING INTERACTIVE MULTIMEDIA IN TEACHING BASIC BADMINTON TECHNIQUES TO IMPROVE COGNITIVE LEARNING OUTCOMES AND SELF-REGULATED LEARNING OF PHYSICAL EDUCATION STUDENTS — Luh Putu Tuti Ariani, Ni Wayan Marti · Jurnal Edukasi Citra Olahraga (2024) | TGRS Research Map | TGRS