VR IGLOOTM: A VR-Based Teaching-LearningModel for Distance Education

Traditional distance learning has been widely adopted for its capacity to provide educational access to a broad and diverse audience, overcoming spatial and temporal limitations.However, it needs to deliver the same immersion and learning effectiveness as face-to-face instruction, particularly in courses requiring hands-on practice, where these limitations become more pronounced.To address this, virtual reality (VR)-based distance learning has gained attention as a potential solution.Previous studies have confirmed that VR-enhanced distance learning can improve educational outcomes; however, a standardized teaching-learning model designed explicitly for VR-based distance learning has yet to be established.Consequently, instructors have often relied on conventional models, leading to variability in instructional quality.This paper proposes the VR IGLOO model, a structured VR-based teachinglearning framework tailored for distance education.For this purpose, analysis of the conventional studies and focus group interview (FGI) of the expert group were conducted.And the validity of the proposed model was verified through Delphi validation.

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Publication Details

Journal
International Journal of Modern Education and Computer Science
Published
2025-04-02
DOI
https://doi.org/10.5815/ijmecs.2025.02.01
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

VR IGLOOTM: A VR-Based Teaching-LearningModel for Distance Education

Yoon Sang Kim, Young Mi Choi, Hae Chan Na
International Journal of Modern Education and Computer Science
Augmented Reality Applications
article

VR IGLOOTM: A VR-Based Teaching-LearningModel for Distance Education

Yoon Sang Kim, Young Mi Choi, Hae Chan Na
article en

Abstract

Traditional distance learning has been widely adopted for its capacity to provide educational access to a broad and diverse audience, overcoming spatial and temporal limitations.However, it needs to deliver the same immersion and learning effectiveness as face-to-face instruction, particularly in courses requiring hands-on practice, where these limitations become more pronounced.To address this, virtual reality (VR)-based distance learning has gained attention as a potential solution.Previous studies have confirmed that VR-enhanced distance learning can improve educational outcomes; however, a standardized teaching-learning model designed explicitly for VR-based distance learning has yet to be established.Consequently, instructors have often relied on conventional models, leading to variability in instructional quality.This paper proposes the VR IGLOO model, a structured VR-based teachinglearning framework tailored for distance education.For this purpose, analysis of the conventional studies and focus group interview (FGI) of the expert group were conducted.And the validity of the proposed model was verified through Delphi validation.

International Journal of Modern Education and Computer ScienceVol. 17(2)
Quality Education
Openalex Percentile: Top 95%
Augmented Reality Applications
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VR IGLOOTM: A VR-Based Teaching-LearningModel for Distance Education — Yoon Sang Kim, Young Mi Choi, et al. · International Journal of Modern Education and Computer Science (2025) | TGRS Research Map | TGRS