Computer Games as Virtual Museums: On the Problems of Digital Communication

This paper is devoted to the question of how computer games can work with virtual space for museological purposes. Our study aims to establish the features and viability of computer games as a way of virtual museification as well as to reveal certain difficulties of digital communication.

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Publication Details

Journal
Communications Media Design
Published
2024-12-29
DOI
https://doi.org/10.17323/cmd.2024.14555
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Computer Games as Virtual Museums: On the Problems of Digital Communication

Vladislav V. Kirichenko
Communications Media Design
Augmented Reality Applications
article

Computer Games as Virtual Museums: On the Problems of Digital Communication

Vladislav V. Kirichenko
article en

Abstract

This paper is devoted to the question of how computer games can work with virtual space for museological purposes. Our study aims to establish the features and viability of computer games as a way of virtual museification as well as to reveal certain difficulties of digital communication.

Communications Media DesignVol. 9(4)
National Research University Higher School of Economics (RU)
Openalex Percentile: Top 71%
Augmented Reality Applications
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Computer Games as Virtual Museums: On the Problems of Digital Communication — Vladislav V. Kirichenko · Communications Media Design (2024) | TGRS Research Map | TGRS