Design and Implementation of a Musical System for the Development of Creative Activities Through Electroacoustics in Educational Contexts

In the field of music education, the incorporation of technology originally designed for professionals presents both significant opportunities and challenges. These technologies, although advanced and powerful, are often not adapted to meet the specific needs of the educational environment. Therefore, this study details the design and implementation process of a system consisting of a hardware device called “Play Box” and associated software “Imaginary Play Box”. The design sciences research methodology (DSRM) specifically adapted to software development was used to structure the project. The three phases shown in this study ranged from the conception of an initial prototype to the realisation of working software. During the design phase, a questionnaire was developed to evaluate various aspects of the software, such as the visual interface, the programming of components, and the sound interactivity provided by the Play Box. The technique of panels of experts in music pedagogy and programming in MAX-MSP was used to obtain critical feedback. This expert evaluation was crucial to iterate and polish the process of iteration and refining the software, culminating in a beta version optimised for the creation of electroacoustic music for music education.

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Publication Details

Journal
Signals
Published
2025-04-01
DOI
https://doi.org/10.3390/signals6020016
Primary Topic
Diverse Music Education Insights
Type
article
Field-Weighted Citation Impact
0.00
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article

Design and Implementation of a Musical System for the Development of Creative Activities Through Electroacoustics in Educational Contexts

Jesús Tejada, Adolf Murillo i Ribes, Esteban Peris
Signals
Diverse Music Education Insights
article

Design and Implementation of a Musical System for the Development of Creative Activities Through Electroacoustics in Educational Contexts

Jesús Tejada, Adolf Murillo i Ribes, Esteban Peris
article en

Abstract

In the field of music education, the incorporation of technology originally designed for professionals presents both significant opportunities and challenges. These technologies, although advanced and powerful, are often not adapted to meet the specific needs of the educational environment. Therefore, this study details the design and implementation process of a system consisting of a hardware device called “Play Box” and associated software “Imaginary Play Box”. The design sciences research methodology (DSRM) specifically adapted to software development was used to structure the project. The three phases shown in this study ranged from the conception of an initial prototype to the realisation of working software. During the design phase, a questionnaire was developed to evaluate various aspects of the software, such as the visual interface, the programming of components, and the sound interactivity provided by the Play Box. The technique of panels of experts in music pedagogy and programming in MAX-MSP was used to obtain critical feedback. This expert evaluation was crucial to iterate and polish the process of iteration and refining the software, culminating in a beta version optimised for the creation of electroacoustic music for music education.

SignalsVol. 6(2)
Universitat Jaume I (ES), Universitat de València (ES)
Openalex Percentile: Top 94%
Diverse Music Education Insights
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Design and Implementation of a Musical System for the Development of Creative Activities Through Electroacoustics in Educational Contexts — Jesús Tejada, Adolf Murillo i Ribes, et al. · Signals (2025) | TGRS Research Map | TGRS