Learning Implicit Social Navigation Behavior Using Deep Inverse Reinforcement Learning

This paper reports on learning a reward map for social navigation in dynamic environments where the robot can reason about its path at any time, given agent trajectories and scene geometry. Humans navigating in dense and dynamic indoor environments often work with several implied social rules. A rule-based approach fails to model all possible interactions between humans, robots, and scenes. We propose a novel Smooth Maximum Entropy Deep Inverse Reinforcement Learning (S-MEDIRL) algorithm that can extrapolate beyond expert demos to better encode scene navigability from few-shot demonstrations. The agent learns to predict the cost maps based on trajectory data as well as scene geometry. The trajectory sampled from the learned cost map is then executed using a local crowd navigation controller. We present results in a photo-realistic simulation environment, with a robot and a human navigating a narrow crossing scenario. The robot implicitly learns to exhibit social behaviors such as yielding to oncoming traffic and avoiding deadlocks. We compare the proposed approach to the popular model-based crowd navigation algorithm ORCA and a rule-based agent that exhibits yielding. The code and dataset are publicly available at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/UMich-CURLY/habicrowd</uri>.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-04-03
DOI
https://doi.org/10.1109/lra.2025.3557299
Citations
1
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
1.15
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article

Learning Implicit Social Navigation Behavior Using Deep Inverse Reinforcement Learning

Junwoo Jang, Maani Ghaffari, Tribhi Kathuria, X. Jessie Yang et al.
1 citations
IEEE Robotics and Automation Letters
Evacuation and Crowd Dynamics
1.15
article

Learning Implicit Social Navigation Behavior Using Deep Inverse Reinforcement Learning

Junwoo Jang, Maani Ghaffari, Tribhi Kathuria, X. Jessie Yang, Ke Liu
article en
1 citations

Abstract

This paper reports on learning a reward map for social navigation in dynamic environments where the robot can reason about its path at any time, given agent trajectories and scene geometry. Humans navigating in dense and dynamic indoor environments often work with several implied social rules. A rule-based approach fails to model all possible interactions between humans, robots, and scenes. We propose a novel Smooth Maximum Entropy Deep Inverse Reinforcement Learning (S-MEDIRL) algorithm that can extrapolate beyond expert demos to better encode scene navigability from few-shot demonstrations. The agent learns to predict the cost maps based on trajectory data as well as scene geometry. The trajectory sampled from the learned cost map is then executed using a local crowd navigation controller. We present results in a photo-realistic simulation environment, with a robot and a human navigating a narrow crossing scenario. The robot implicitly learns to exhibit social behaviors such as yielding to oncoming traffic and avoiding deadlocks. We compare the proposed approach to the popular model-based crowd navigation algorithm ORCA and a rule-based agent that exhibits yielding. The code and dataset are publicly available at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/UMich-CURLY/habicrowd</uri>.

IEEE Robotics and Automation LettersVol. 10(5)
Inha University (KR), University of Michigan (US)
Reduced inequalities
Openalex Percentile: Top 25%
Evacuation and Crowd Dynamics
1.15
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