DS-PPO: A Reinforcement Learning Method for Wargaming
Wargame environments present unique challenges for reinforcement learning algorithms due to their large-scale state-action spaces, environmental asymmetry, and high random-ness. To address these challenges, this paper proposes DS-PPO, an improved reinforcement learning algorithm. DS-PPO incorpo-rates dual state input and action masking mechanisms to enhance the agent's perception of the environment and prevent invalid actions. Additionally, a redesigned loss function promotes policy ex-ploration and reduces instability. Experimental results demon-strate that DS-PPO outperforms other algorithms, achieving a win rate of 56.15%.
Authors
- Wei Wang (ORCID: https://orcid.org/0000-0001-7608-7438)
- Bo Yu (ORCID: https://orcid.org/0000-0002-1852-2531)
- Shun Li (ORCID: https://orcid.org/0000-0002-7663-8321)
- Yuanze Meng (ORCID: https://orcid.org/0009-0008-0512-8675)
- Dongying Liu (ORCID: https://orcid.org/0000-0001-5343-2761)
Institutions
- Chinese Academy of Sciences (CN)
- Shenyang Institute of Computing Technology (China) (CN)
- Northeastern University (CN)
Publication Details
- Published
- 2024-12-13
- DOI
- https://doi.org/10.1109/iccc62609.2024.10942113
- Primary Topic
- Reinforcement Learning in Robotics
- Type
- article
- Field-Weighted Citation Impact
- 0.00