A Platform Based on Game Engine to Support UAV in 5G Network
This paper presents a software platform to support Unmanned Aerial Vehicles (UAV) within the context of 5G cellular networks, including the rationale for utilizing game engine to implement this platform and its main functions. It addresses three key scenarios: UAV trajectory planning to mitigate the impact of 5G handovers by improved A* algorithm, strategic site selection for Intelligent Reflecting Surfaces (IRS) by reverse ray tracing within urban 3D environments, and impact location determination of UAVs under unexpected conditions. These scenarios demonstrate the platform's effectiveness in tackling the multifaceted challenges of 5G-integrated UAV operations.
Authors
- Yuhui Xu (ORCID: https://orcid.org/0000-0002-7109-7140)
- Dan Chen (ORCID: https://orcid.org/0009-0001-9147-0635)
- Weimin Luo
- Yaowen Chen (ORCID: https://orcid.org/0000-0002-1290-001X)
Institutions
- China Mobile (China) (CN)
- Lenovo (China) (CN)
Publication Details
- Published
- 2024-12-13
- DOI
- https://doi.org/10.1109/iccc62609.2024.10941787
- Primary Topic
- UAV Applications and Optimization
- Type
- article
- Field-Weighted Citation Impact
- 0.00