Matrix Optimization Algorithm for WebGL-Based 3D Visualization Construction Models

3D visualization has been widely used in various fields, from scientific computing to data analysis and virtual reality, etc., with increasingly demanding performance and quality requirements. WebGL-based 3D rendering technology brings powerful graphics processing capabilities to the Web platform, however, complex 3D models require efficient matrix operations to handle transformations, projections and view switching, etc. Traditional algorithms are difficult to strike a balance between performance and effect. In this paper, we propose an algorithm based on matrix optimization, which is specifically used to improve the computational efficiency and rendering quality of WebGL 3D visualization construction. Based on the analysis of existing algorithms, this paper proposes a strategy combining matrix decomposition and parallel optimization, and experimentally verifies its significant performance improvement in complex 3D scenes. Ultimately, the research in this paper not only improves the real-time interactive performance of 3D visualization, but also provides theoretical and practical support for future complex 3D applications based on WebGL.

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Published
2024-12-13
DOI
https://doi.org/10.1109/iccc62609.2024.10942003
Primary Topic
Simulation and Modeling Applications
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article
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Matrix Optimization Algorithm for WebGL-Based 3D Visualization Construction Models

Xudong Zhang, Ningning Xie, Yue Liu, Li Qin
Simulation and Modeling Applications
article

Matrix Optimization Algorithm for WebGL-Based 3D Visualization Construction Models

Xudong Zhang, Ningning Xie, Yue Liu, Li Qin
article en

Abstract

3D visualization has been widely used in various fields, from scientific computing to data analysis and virtual reality, etc., with increasingly demanding performance and quality requirements. WebGL-based 3D rendering technology brings powerful graphics processing capabilities to the Web platform, however, complex 3D models require efficient matrix operations to handle transformations, projections and view switching, etc. Traditional algorithms are difficult to strike a balance between performance and effect. In this paper, we propose an algorithm based on matrix optimization, which is specifically used to improve the computational efficiency and rendering quality of WebGL 3D visualization construction. Based on the analysis of existing algorithms, this paper proposes a strategy combining matrix decomposition and parallel optimization, and experimentally verifies its significant performance improvement in complex 3D scenes. Ultimately, the research in this paper not only improves the real-time interactive performance of 3D visualization, but also provides theoretical and practical support for future complex 3D applications based on WebGL.

Chinese Academy of Sciences (CN), Shenyang Institute of Computing Technology (China) (CN)
Sustainable cities and communities
Openalex Percentile: Top 63%
Simulation and Modeling Applications
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