A Quantitative 3D Reconstruction Evaluation Method Based on Blender

Recently, image-based 3D reconstruction methods have made remarkable breakthroughs. However, the evaluation of 3D reconstruction is still limited to subjective judgment due to the unavailable 3D model data for ground truth. This paper proposes a quantitative evaluation method for 3D reconstruction based on the existing texture CAD models and rendering tools. To this end, we present a data simulator based on the Blender tool to generate multi-view images similar to that captured by a handheld device, i.e. a time-space continuous video of a target object. The data generated by Blender can not only be used to verify the 3D reconstruction algorithms, but also can ensure that the reconstructed geometry has the same coordinate system and scale as the CAD models through the limited camera parameters. Then, we can use the original CAD model to evaluate the reconstructed geometry and color. The experimental results show that our method can effectively evaluate the quality of 3D reconstruction.

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Publication Details

Published
2024-12-13
DOI
https://doi.org/10.1109/iccc62609.2024.10942306
Citations
1
Primary Topic
Industrial Vision Systems and Defect Detection
Type
article
Field-Weighted Citation Impact
0.35
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article

A Quantitative 3D Reconstruction Evaluation Method Based on Blender

Zijun Zhou, Yingzhe Luo, Tiecheng Sun
1 citations
Industrial Vision Systems and Defect Detection
0.35
article

A Quantitative 3D Reconstruction Evaluation Method Based on Blender

Zijun Zhou, Yingzhe Luo, Tiecheng Sun
article en
1 citations

Abstract

Recently, image-based 3D reconstruction methods have made remarkable breakthroughs. However, the evaluation of 3D reconstruction is still limited to subjective judgment due to the unavailable 3D model data for ground truth. This paper proposes a quantitative evaluation method for 3D reconstruction based on the existing texture CAD models and rendering tools. To this end, we present a data simulator based on the Blender tool to generate multi-view images similar to that captured by a handheld device, i.e. a time-space continuous video of a target object. The data generated by Blender can not only be used to verify the 3D reconstruction algorithms, but also can ensure that the reconstructed geometry has the same coordinate system and scale as the CAD models through the limited camera parameters. Then, we can use the original CAD model to evaluate the reconstructed geometry and color. The experimental results show that our method can effectively evaluate the quality of 3D reconstruction.

University of Macau (MO), Peng Cheng Laboratory (CN)
Openalex Percentile: Top 30%
Industrial Vision Systems and Defect Detection
0.35
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A Quantitative 3D Reconstruction Evaluation Method Based on Blender — Zijun Zhou, Yingzhe Luo, et al. · (2024) | TGRS Research Map | TGRS