CRDT-Based Game State Synchronization in Peer-to-Peer VR

Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure.

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Publication Details

Published
2025-03-30
DOI
https://doi.org/10.1145/3721473.3722144
Citations
3
Primary Topic
Peer-to-Peer Network Technologies
Type
article
Field-Weighted Citation Impact
4.46

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article

CRDT-Based Game State Synchronization in Peer-to-Peer VR

Carlos Baquero, Abel Dantas
3 citations
Peer-to-Peer Network Technologies
4.46
article

CRDT-Based Game State Synchronization in Peer-to-Peer VR

Carlos Baquero, Abel Dantas
article en
3 citations

Abstract

Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure.

Universidade do Porto (PT), INESC TEC (PT)
Universidade do Porto, Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 6%
Peer-to-Peer Network Technologies
4.46
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