CRDT-Based Game State Synchronization in Peer-to-Peer VR
Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure.
Authors
- Carlos Baquero (ORCID: https://orcid.org/0000-0002-3933-6850)
- Abel Dantas
Institutions
- Universidade do Porto (PT)
- INESC TEC (PT)
Publication Details
- Published
- 2025-03-30
- DOI
- https://doi.org/10.1145/3721473.3722144
- Citations
- 3
- Primary Topic
- Peer-to-Peer Network Technologies
- Type
- article
- Field-Weighted Citation Impact
- 4.46
Funders
- Universidade do Porto
- Fundação para a Ciência e a Tecnologia