THE STUDY ON MATHEMATIC GAME TEACHING METHOD FOR FIRST-GRADE STUDENT IN GUANGXI, CHINA

This study investigates the effectiveness of the game teaching method in first-grade mathematics education by comparing it with traditional teaching methods. Using an experimental research method, two classes were chosen to be the control and experimental groups, respectively, to see how game-based learning affected students' grades, participation in class, and excitement about learning. There was a mix of qualitative and quantitative research methods used, such as designing lesson plans, giving post-tests, using classroom observation scales, and conducting Likert-scale surveys. Data were analyzed using SPSS software, with statistical tests such as the independent samples t-test confirming significant differences between the two groups. The results demonstrated that students in the experimental group achieved higher test scores, showed increased engagement in classroom activities, and displayed greater enthusiasm for learning compared to those in the control group. These findings support the hypothesis that game-based teaching enhances students’ mathematical understanding and motivation. The study highlights the need for structured implementation of game-based teaching and suggests further research on its long-term impact and adaptability across different grade levels. Given its effectiveness, game-based learning should be considered as a valuable pedagogical strategy for improving mathematics instruction in primary schools.

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Publication Details

Journal
The EUrASEANs journal on global socio-economic dynamics
Published
2025-03-30
DOI
https://doi.org/10.35678/2539-5645.2(51).2025.733-743
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
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article

THE STUDY ON MATHEMATIC GAME TEACHING METHOD FOR FIRST-GRADE STUDENT IN GUANGXI, CHINA

Jinying Ou, Apiradee Jansaeng
The EUrASEANs journal on global socio-economic dynamics
Mathematics Education and Pedagogy
article

THE STUDY ON MATHEMATIC GAME TEACHING METHOD FOR FIRST-GRADE STUDENT IN GUANGXI, CHINA

Jinying Ou, Apiradee Jansaeng
article en

Abstract

This study investigates the effectiveness of the game teaching method in first-grade mathematics education by comparing it with traditional teaching methods. Using an experimental research method, two classes were chosen to be the control and experimental groups, respectively, to see how game-based learning affected students' grades, participation in class, and excitement about learning. There was a mix of qualitative and quantitative research methods used, such as designing lesson plans, giving post-tests, using classroom observation scales, and conducting Likert-scale surveys. Data were analyzed using SPSS software, with statistical tests such as the independent samples t-test confirming significant differences between the two groups. The results demonstrated that students in the experimental group achieved higher test scores, showed increased engagement in classroom activities, and displayed greater enthusiasm for learning compared to those in the control group. These findings support the hypothesis that game-based teaching enhances students’ mathematical understanding and motivation. The study highlights the need for structured implementation of game-based teaching and suggests further research on its long-term impact and adaptability across different grade levels. Given its effectiveness, game-based learning should be considered as a valuable pedagogical strategy for improving mathematics instruction in primary schools.

The EUrASEANs journal on global socio-economic dynamics(2(51))
Mahasarakham University (TH), Shinawatra University (TH)
Openalex Percentile: Top 91%
Mathematics Education and Pedagogy
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