GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-04-01
DOI
https://doi.org/10.1109/tvcg.2025.3556745
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
7.08
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article

GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts

Junlong Yu, Shiqing Xin, Kai Chao, Zhenyu Shu et al.
2 citations
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics and Visualization Techniques
7.08
article

GaussEdit: Adaptive 3D Scene Editing With Text and Image Prompts

Junlong Yu, Shiqing Xin, Kai Chao, Zhenyu Shu, Ligang Liu
article en
2 citations

Abstract

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
University of Science and Technology of China (CN), Ningbo University of Technology (CN), Department of Mathematical Sciences (RU), Zhejiang University (CN), Shandong University of Science and Technology (CN), Xi'an Jiaotong University (CN)
Openalex Percentile: Top 4%
Computer Graphics and Visualization Techniques
7.08
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