Gamifying water crisis management: A serious game for drinking water contamination emergency response

This paper presents a serious game that simulates a water crisis triggered by the spill of an unregulated chemical. The game includes five stakeholder roles representing a chemical manufacturer, resident, water treatment plant, environmental agency, and health department, in addition to a facilitator role. The game seeks to provide players with practical experience of the communication and collaboration needed among different stakeholders to prepare for and respond to water contamination emergencies. Initial findings from game sessions with 41 participants suggest that frequent, proactive, and transparent communication can expedite the decision-making process and resolve the crisis more effectively. The game results also reveal challenges in inter-organizational coordination and communication, highlighting the need for training and standardized communication terminologies and protocols.

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Publication Details

Journal
PLoS ONE
Published
2025-04-01
DOI
https://doi.org/10.1371/journal.pone.0321210
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

Funders

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article

Gamifying water crisis management: A serious game for drinking water contamination emergency response

Jingyan Huang, Catherine Ashcraft, Weiwei Mo
1 citations
PLoS ONE
Educational Games and Gamification
3.44
article

Gamifying water crisis management: A serious game for drinking water contamination emergency response

Jingyan Huang, Catherine Ashcraft, Weiwei Mo
article en
1 citations

Abstract

This paper presents a serious game that simulates a water crisis triggered by the spill of an unregulated chemical. The game includes five stakeholder roles representing a chemical manufacturer, resident, water treatment plant, environmental agency, and health department, in addition to a facilitator role. The game seeks to provide players with practical experience of the communication and collaboration needed among different stakeholders to prepare for and respond to water contamination emergencies. Initial findings from game sessions with 41 participants suggest that frequent, proactive, and transparent communication can expedite the decision-making process and resolve the crisis more effectively. The game results also reveal challenges in inter-organizational coordination and communication, highlighting the need for training and standardized communication terminologies and protocols.

PLoS ONEVol. 20(4)
University of New Hampshire (US)
National Science Foundation
Clean water and sanitation
Openalex Percentile: Top 11%
Educational Games and Gamification
3.44
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