Generating Character Animation using Phase Factor Neural Network with Convolution Block Attention Module based DenseNet

In recent years, the endless advancement of technology in 3D animation become popular among peoples due to its benefits of being realistic and stereoscopic. Thus, 3D animation has progressively become the typical technology of commercial and gaming animation. However, an action 3D animated character generation is challenging due to inaccurate estimation of human pose recognition is poor which is performed by the existing Deep Learning (DL) approaches. To overcome this limitation, a Phase Factor Neural Network with Convolutional Block Attention Module based DenseNet (PCBAM-DenseNet) is proposed for correct estimation and recognition of human poses to enhance Three-Dimensional (3D) animation character generation. The DenseNet ability to reuse the features obtained from previous layers with selective focus on important spatial regions and feature channels by PCBAM, lead to improve accurate results for pose recognition. The combination of PCBAM -DenseNet architecture is more suitable for handling complex, noisy, and occluded 3D human pose images efficiently and enhance the estimation precisely. Experimental results of the proposed method achieved accuracy of 91.53% which is greater when compared to the existing approaches of Convolutional Neural Network (CNN).

Authors

Publication Details

Published
2024-09-20
DOI
https://doi.org/10.1109/icdscnc62492.2024.10941096
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Generating Character Animation using Phase Factor Neural Network with Convolution Block Attention Module based DenseNet

D. Qiao
Human Motion and Animation
article

Generating Character Animation using Phase Factor Neural Network with Convolution Block Attention Module based DenseNet

D. Qiao
article en

Abstract

In recent years, the endless advancement of technology in 3D animation become popular among peoples due to its benefits of being realistic and stereoscopic. Thus, 3D animation has progressively become the typical technology of commercial and gaming animation. However, an action 3D animated character generation is challenging due to inaccurate estimation of human pose recognition is poor which is performed by the existing Deep Learning (DL) approaches. To overcome this limitation, a Phase Factor Neural Network with Convolutional Block Attention Module based DenseNet (PCBAM-DenseNet) is proposed for correct estimation and recognition of human poses to enhance Three-Dimensional (3D) animation character generation. The DenseNet ability to reuse the features obtained from previous layers with selective focus on important spatial regions and feature channels by PCBAM, lead to improve accurate results for pose recognition. The combination of PCBAM -DenseNet architecture is more suitable for handling complex, noisy, and occluded 3D human pose images efficiently and enhance the estimation precisely. Experimental results of the proposed method achieved accuracy of 91.53% which is greater when compared to the existing approaches of Convolutional Neural Network (CNN).

Openalex Percentile: Top 63%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Generating Character Animation using Phase Factor Neural Network with Convolution Block Attention Module based DenseNet — D. Qiao · (2024) | TGRS Research Map | TGRS