Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience

Cultural heritage museum educational games can create an adaptive, triggering, immersive, and induced learning atmosphere for the development of multiple intelligences, and then, become an efficient activity platform to guide, stimulate and strengthen the development of multiple intelligences by integrating various intelligences into tips, questions, and game challenges, users can create opportunities to learn knowledge and skills, gain social support, and improve their self-efficacy. At the same time, the complete analysis of the educational games of museum cultural heritage must also include the evaluation of the influences of higher-level knowledge and emotion, so as to promote the multi-dimensional and all-round evaluation of the learning effects of museums. Therefore, it is necessary to provide effective references to museums to realize the educational activities of embodied experience combined with virtual immersion. We put forward an application model of museum educational games based on embodied cognition theory and immersion theory. Based on this model, we choose multi-intelligences theory as the basis of the evaluation of educational games of museum cultural heritage and put forward available teaching aids and practical suggestions to promote the design and implementation of such educational games in museums.

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Publication Details

Journal
Journal on Computing and Cultural Heritage
Published
2025-04-01
DOI
https://doi.org/10.1145/3727343
Citations
9
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
31.00
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article

Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience

Chaonan HU, Jingwen Zhang, Tong Zhu
9 citations
Journal on Computing and Cultural Heritage
Educational Games and Gamification
31.00
article

Application Model of Museum Cultural Heritage Educational Game Based on Embodied Cognition and Immerse Experience

Chaonan HU, Jingwen Zhang, Tong Zhu
article en
9 citations

Abstract

Cultural heritage museum educational games can create an adaptive, triggering, immersive, and induced learning atmosphere for the development of multiple intelligences, and then, become an efficient activity platform to guide, stimulate and strengthen the development of multiple intelligences by integrating various intelligences into tips, questions, and game challenges, users can create opportunities to learn knowledge and skills, gain social support, and improve their self-efficacy. At the same time, the complete analysis of the educational games of museum cultural heritage must also include the evaluation of the influences of higher-level knowledge and emotion, so as to promote the multi-dimensional and all-round evaluation of the learning effects of museums. Therefore, it is necessary to provide effective references to museums to realize the educational activities of embodied experience combined with virtual immersion. We put forward an application model of museum educational games based on embodied cognition theory and immersion theory. Based on this model, we choose multi-intelligences theory as the basis of the evaluation of educational games of museum cultural heritage and put forward available teaching aids and practical suggestions to promote the design and implementation of such educational games in museums.

Journal on Computing and Cultural HeritageVol. 18(2)
Nankai University (CN)
Openalex Percentile: Top 0%
Educational Games and Gamification
31.00
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