An agile optimisation algorithm for the multi-source team orienteering problem

In the team orienteering problem (TOP), a fixed fleet of vehicles have to collect rewards by visiting customers. Typically, all vehicles depart from a source depot and end in a sink depot. Also, each vehicle has a limited driving range, so not all customers can be visited. The goal is then to select the set of customers to be visited, and the corresponding routes to do it, such in a way that the total reward collected is maximised while respecting the aforementioned constraints. This paper explores a TOP variant with multiple source depots and where real-time solutions need to be provided, i.e., computation times need to be in the order of milliseconds even for mid-sized instances with hundreds of customers. To deal with this challenge, and taking into account that the problem is NP-hard, we propose an 'agile' optimisation algorithm that is based on a biased-randomised heuristic. Our approach can be applied in realistic and dynamic scenarios where vehicles need to recompute their routes in real-time, as vehicles are in-route, new customers appear, and some existing customers are not available anymore. [Submitted: 20 May 2022; Accepted: 31 December 2022]

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Publication Details

Journal
European J of Industrial Engineering
Published
2025-01-01
DOI
https://doi.org/10.1504/ejie.2025.145302
Citations
3
Primary Topic
Software Engineering Techniques and Practices
Type
article
Field-Weighted Citation Impact
9.74
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article

An agile optimisation algorithm for the multi-source team orienteering problem

Mattia Neroni, Majsa Ammouriova, Elnaz Ghorbani, Javier Panadero et al.
3 citations
European J of Industrial Engineering
Software Engineering Techniques and Practices
9.74
article

An agile optimisation algorithm for the multi-source team orienteering problem

Mattia Neroni, Majsa Ammouriova, Elnaz Ghorbani, Javier Panadero, Angel Alejandro Juan
article en
3 citations

Abstract

In the team orienteering problem (TOP), a fixed fleet of vehicles have to collect rewards by visiting customers. Typically, all vehicles depart from a source depot and end in a sink depot. Also, each vehicle has a limited driving range, so not all customers can be visited. The goal is then to select the set of customers to be visited, and the corresponding routes to do it, such in a way that the total reward collected is maximised while respecting the aforementioned constraints. This paper explores a TOP variant with multiple source depots and where real-time solutions need to be provided, i.e., computation times need to be in the order of milliseconds even for mid-sized instances with hundreds of customers. To deal with this challenge, and taking into account that the problem is NP-hard, we propose an 'agile' optimisation algorithm that is based on a biased-randomised heuristic. Our approach can be applied in realistic and dynamic scenarios where vehicles need to recompute their routes in real-time, as vehicles are in-route, new customers appear, and some existing customers are not available anymore. [Submitted: 20 May 2022; Accepted: 31 December 2022]

European J of Industrial EngineeringVol. 19(3)
University of Modena and Reggio Emilia (IT), Universitat Autònoma de Barcelona (ES), Universitat Oberta de Catalunya (ES), Universitat Politècnica de València (ES)
Openalex Percentile: Top 3%
Software Engineering Techniques and Practices
9.74
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An agile optimisation algorithm for the multi-source team orienteering problem — Mattia Neroni, Majsa Ammouriova, et al. · European J of Industrial Engineering (2025) | TGRS Research Map | TGRS