Pre-service teachers’ perceptions of integrating digital games into future teaching
This study aimed to investigate pre-service teachers’ perceptions of using digital games for future teaching, with a focus on variables including beliefs, motivation to adopt digital games, self-efficacy of digital game integration, and intention to adopt digital games for future teaching. We examined the changes of pre-service teachers’ perceptions of adopting digital games over time as well as the relationships of beliefs, motivation, self-efficacy, and intention for the adoption of digital games. Participants included pre-service teachers from a university in the northeastern United States. Quantitative data were collected using online pre- and post-surveys. Quantitative approaches (e.g., t-tests, ANOVAs, etc.) were performed to analyze the data. Results indicated that there were significant changes in pre-service teachers’ belief, motivation, self-efficacy, and intention to adopt digital games before and after their participation in a digital game project. Beliefs and motivation were significant predictors of pre-service teachers’ intention for future adoption. Gender, iPad ownership, years of playing digital games, and thoughts of using digital games had an influence on pre-service teachers’ perceptions of using digital games in future teaching.
Authors
- Yu-Chun Kuo (ORCID: https://orcid.org/0000-0002-7147-9798)
- Yu-Tung Kuo
- Andrew Walker (ORCID: https://orcid.org/0009-0008-4072-5803)
Institutions
- Utah State University (US)
- North Carolina Agricultural and Technical State University (US)
- Rowan University (US)
Publication Details
- Journal
- Research and Practice in Technology Enhanced Learning
- Published
- 2025-04-01
- DOI
- https://doi.org/10.58459/rptel.2026.21007
- Citations
- 3
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 10.33