Automatic Digitization of Chess Scoresheets with RNNs

During chess games, players write each move on a chess scoresheet. Afterwards, they manually insert these moves onto a computer, a process that can take up to an hour. To this end, this paper presents a solution to instantaneously digitize scoresheets using a Convolutional Bi-LSTM. This paper proposes 4 key contributions: 1) A general model that achieves a character accuracy rate (CRA) of $\mathbf{9 4. 3 6 \%}$. 2) A personalized model that is fine-tuned on dataset of one specific handwriting that achieves a higher CRA of $\mathbf{9 5. 2 2 \%}$. 3) A data extractor for data collection. And 4) A Valid Move Checker that flags invalid p redictions for result analysis. The proposed model outperforms baseline models and decreases the time of digitizing a game from 5-10 minutes to a few seconds.

Authors

Institutions

Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1109/urtc65039.2024.10937633
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Automatic Digitization of Chess Scoresheets with RNNs

Jenny Zhu
Sports Analytics and Performance
article

Automatic Digitization of Chess Scoresheets with RNNs

Jenny Zhu
article en

Abstract

During chess games, players write each move on a chess scoresheet. Afterwards, they manually insert these moves onto a computer, a process that can take up to an hour. To this end, this paper presents a solution to instantaneously digitize scoresheets using a Convolutional Bi-LSTM. This paper proposes 4 key contributions: 1) A general model that achieves a character accuracy rate (CRA) of $\mathbf{9 4. 3 6 \%}$. 2) A personalized model that is fine-tuned on dataset of one specific handwriting that achieves a higher CRA of $\mathbf{9 5. 2 2 \%}$. 3) A data extractor for data collection. And 4) A Valid Move Checker that flags invalid p redictions for result analysis. The proposed model outperforms baseline models and decreases the time of digitizing a game from 5-10 minutes to a few seconds.

Brearley School (US)
Openalex Percentile: Top 67%
Sports Analytics and Performance
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.