Automatic Digitization of Chess Scoresheets with RNNs
During chess games, players write each move on a chess scoresheet. Afterwards, they manually insert these moves onto a computer, a process that can take up to an hour. To this end, this paper presents a solution to instantaneously digitize scoresheets using a Convolutional Bi-LSTM. This paper proposes 4 key contributions: 1) A general model that achieves a character accuracy rate (CRA) of $\mathbf{9 4. 3 6 \%}$. 2) A personalized model that is fine-tuned on dataset of one specific handwriting that achieves a higher CRA of $\mathbf{9 5. 2 2 \%}$. 3) A data extractor for data collection. And 4) A Valid Move Checker that flags invalid p redictions for result analysis. The proposed model outperforms baseline models and decreases the time of digitizing a game from 5-10 minutes to a few seconds.
Authors
- Jenny Zhu
Institutions
- Brearley School (US)
Publication Details
- Published
- 2024-10-11
- DOI
- https://doi.org/10.1109/urtc65039.2024.10937633
- Primary Topic
- Sports Analytics and Performance
- Type
- article
- Field-Weighted Citation Impact
- 0.00