CrossMeta: A Fast and Cheap Cross-Metaverse Interoperability Protocol
Metaverse is drawing increasing attention from both academia and industry. Interoperability among different metaverse systems has become essential. A cross-metaverse interoperability protocol can enable interoperability across metaverses. However, cross-metaverse protocols often suffer significant cost overhead and transaction latency. For example, in STYLE, a leading cross-metaverse platform, 74% of transaction latency and 97% of the cost overhead are attributed to the relay blockchain rather than the two participating metaverses. To make cross-metaverse efficient, in this paper, we propose a fast and cheap cross-metaverse interoperability protocol named <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">CrossMeta</monospace>. <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">CrossMeta</monospace> can enable direct communication among heterogeneous metaverses rather than depending on a relay blockchain. This is achieved through two components: i) a committee that relays transactions from the source metaverse to the destination metaverse, along with availability proofs, and ii) a smart contract that verifies the proofs provided by the committee. To ensure an honest majority within the selected committee, we propose a dynamic committee selection method based on the chain quality property. Furthermore, we demonstrate that honest brokers achieve a Nash equilibrium. Additionally, we prove that the proposed <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">CrossMeta</monospace> protocol satisfies the security properties of atomicity and liveness. To demonstrate the practicality of <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">CrossMeta</monospace>, we implemented a prototype of the <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">CrossMeta</monospace> using two real-world metaverse platforms, i.e., <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Axie Infinity</i> and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Sandbox</i>. The evaluation results show that <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">CrossMeta</monospace> outperforms other cross-metaverse solutions regarding transaction latency and gas fees.
Authors
- Zibin Zheng (ORCID: https://orcid.org/0000-0001-7872-7718)
- Xuan Zhu
- Zhu Sun (ORCID: https://orcid.org/0000-0002-3350-7022)
- Huawei Huang (ORCID: https://orcid.org/0000-0002-7035-6446)
- Qinglin Yang (ORCID: https://orcid.org/0000-0002-7263-8914)
- Yuan Liu (ORCID: https://orcid.org/0000-0002-0246-0778)
- Taotao Li (ORCID: https://orcid.org/0000-0002-5348-442X)
Institutions
- Singapore University of Technology and Design (SG)
- Sun Yat-sen University (CN)
- Guangzhou University (CN)
Publication Details
- Journal
- IEEE Transactions on Services Computing
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1109/tsc.2025.3556613
- Citations
- 2
- Primary Topic
- Robotics and Automated Systems
- Type
- article
- Field-Weighted Citation Impact
- 2.43