Model Reka Bentuk Pemikiran dan Strategi Komunikasi Visual Pelajar Disleksia Terhadap Penguasaan Peribahasa Melayu Melalui Papan Permainan

Dyslexia is a condition in which a person experiences learning difficulties that cause problems in the process of reading, writing, spelling, and speaking. This study explores the design and use of an educational board game as a pedagogical tool to introduce Malay proverbs. It focuses on demonstrating the creative process through the Design Thinking Model by discussing the board game’s potential to enhance linguistic cognitive, and social skills, particularly in facilitating the understanding of Malay proverbs through a creative and engaging approach within the Malaysian cultural context. The study integrates the concept of design thinking into five core competencies: "exploring the problem, gaining insight, creative design, prototyping, as well as analysis and iterative optimization," based on a detailed examination of the design thinking framework. A total of 112 mild dyslexic learners (ages 8 to 10) from the Dyslexic Association of Malaysia participated in this study. Qualitative data, including the final product of the board game, focus group discussions, and observations, were collected. Results suggest that the Design Thinking Model presents an effective approach for combining design (board game) with motivational factors (reward systems and series of challenges), forming a favorable active methodology. The learners were highly engaged, which justifies the increase in their motivation to learn Malay proverbs. Keywords: Malay proverbs, Dyslexia, visual strategy, board game, design thinking.

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Publication Details

Journal
Jurnal Komunikasi Malaysian Journal of Communication
Published
2025-03-30
DOI
https://doi.org/10.17576/jkmjc-2025-4101-11
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Model Reka Bentuk Pemikiran dan Strategi Komunikasi Visual Pelajar Disleksia Terhadap Penguasaan Peribahasa Melayu Melalui Papan Permainan

Neesa Ameera Mohamed Salim, Mohd Hanafi Mohd Yasin, Karim Harun, Norashikin Hamzah et al.
Jurnal Komunikasi Malaysian Journal of Communication
Sports and Physical Education Research
article

Model Reka Bentuk Pemikiran dan Strategi Komunikasi Visual Pelajar Disleksia Terhadap Penguasaan Peribahasa Melayu Melalui Papan Permainan

Neesa Ameera Mohamed Salim, Mohd Hanafi Mohd Yasin, Karim Harun, Norashikin Hamzah, Ali Salman
article en

Abstract

Dyslexia is a condition in which a person experiences learning difficulties that cause problems in the process of reading, writing, spelling, and speaking. This study explores the design and use of an educational board game as a pedagogical tool to introduce Malay proverbs. It focuses on demonstrating the creative process through the Design Thinking Model by discussing the board game’s potential to enhance linguistic cognitive, and social skills, particularly in facilitating the understanding of Malay proverbs through a creative and engaging approach within the Malaysian cultural context. The study integrates the concept of design thinking into five core competencies: "exploring the problem, gaining insight, creative design, prototyping, as well as analysis and iterative optimization," based on a detailed examination of the design thinking framework. A total of 112 mild dyslexic learners (ages 8 to 10) from the Dyslexic Association of Malaysia participated in this study. Qualitative data, including the final product of the board game, focus group discussions, and observations, were collected. Results suggest that the Design Thinking Model presents an effective approach for combining design (board game) with motivational factors (reward systems and series of challenges), forming a favorable active methodology. The learners were highly engaged, which justifies the increase in their motivation to learn Malay proverbs. Keywords: Malay proverbs, Dyslexia, visual strategy, board game, design thinking.

Jurnal Komunikasi Malaysian Journal of CommunicationVol. 41(1)
Universiti Malaysia Perlis (MY), Universiti Teknologi MARA (MY), National University of Malaysia (MY)
Openalex Percentile: Top 91%
Sports and Physical Education Research
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Model Reka Bentuk Pemikiran dan Strategi Komunikasi Visual Pelajar Disleksia Terhadap Penguasaan Peribahasa Melayu Melalui Papan Permainan — Neesa Ameera Mohamed Salim, Mohd Hanafi Mohd Yasin, et al. · Jurnal Komunikasi Malaysian Journal of Communication (2025) | TGRS Research Map | TGRS