Creative Gaming: Making Sense of Malaysia’s COVID-19 Movement Control Order Through Animal Crossing

The period of Movement Control Order (MCO) has had a significant impact on the physical and mental health of Malaysians, leading many to seek comfort from video games. This study aims to go beyond the hedonistic allure of video gaming by exploring players’ eudaimonic pursuits or sensemaking. Within the sociocultural framework of creativity, this study argues that Malaysian players generate meaning through creative gaming to buffer against the negative effects of the MCO lockdown. The method employed is a qualitative textual analysis of gaming paratexts produced and published in a local gaming Facebook group during the MCO. The popular Nintendo’s Animal Crossing: New Horizons (2020a) is the game in focus. The final dataset included 93 gaming paratexts from 71 unique players. The findings indicated that through creative gaming, Malaysian players made meaning of the pandemic in three ways: adapting to a new temporality, depicting the public health emergency, and dealing with the lockdown absurdities. The findings highlighted the significance of creative gaming as meaning-making to sustain players’ well-being from pandemic precarity. The study is relevant in showcasing a conscious way of video gaming for the United Nations’ Sustainable Development Goals of SDG3 Good Health and Well-being. Keywords: Creativity, video game culture, COVID-19, Movement Control Order, Malaysia.

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Publication Details

Journal
Jurnal Komunikasi Malaysian Journal of Communication
Published
2025-03-30
DOI
https://doi.org/10.17576/jkmjc-2025-4101-05
Primary Topic
Islamic Finance and Communication
Type
article
Field-Weighted Citation Impact
0.00
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article

Creative Gaming: Making Sense of Malaysia’s COVID-19 Movement Control Order Through Animal Crossing

Md Azalanshah Md Syed, Rosya Izyanie Shamshudeen, Tengku Intan Maimunah Tengku Sabri
Jurnal Komunikasi Malaysian Journal of Communication
Islamic Finance and Communication
article

Creative Gaming: Making Sense of Malaysia’s COVID-19 Movement Control Order Through Animal Crossing

Md Azalanshah Md Syed, Rosya Izyanie Shamshudeen, Tengku Intan Maimunah Tengku Sabri
article en

Abstract

The period of Movement Control Order (MCO) has had a significant impact on the physical and mental health of Malaysians, leading many to seek comfort from video games. This study aims to go beyond the hedonistic allure of video gaming by exploring players’ eudaimonic pursuits or sensemaking. Within the sociocultural framework of creativity, this study argues that Malaysian players generate meaning through creative gaming to buffer against the negative effects of the MCO lockdown. The method employed is a qualitative textual analysis of gaming paratexts produced and published in a local gaming Facebook group during the MCO. The popular Nintendo’s Animal Crossing: New Horizons (2020a) is the game in focus. The final dataset included 93 gaming paratexts from 71 unique players. The findings indicated that through creative gaming, Malaysian players made meaning of the pandemic in three ways: adapting to a new temporality, depicting the public health emergency, and dealing with the lockdown absurdities. The findings highlighted the significance of creative gaming as meaning-making to sustain players’ well-being from pandemic precarity. The study is relevant in showcasing a conscious way of video gaming for the United Nations’ Sustainable Development Goals of SDG3 Good Health and Well-being. Keywords: Creativity, video game culture, COVID-19, Movement Control Order, Malaysia.

Jurnal Komunikasi Malaysian Journal of CommunicationVol. 41(1)
University of Malaya (MY)
Openalex Percentile: Top 92%
Islamic Finance and Communication
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Creative Gaming: Making Sense of Malaysia’s COVID-19 Movement Control Order Through Animal Crossing — Md Azalanshah Md Syed, Rosya Izyanie Shamshudeen, et al. · Jurnal Komunikasi Malaysian Journal of Communication (2025) | TGRS Research Map | TGRS