Pengembangan Game Simulasi Motorik untuk Anak Sekolah Dasar SDN 230 Palembang

Games are popular technologies used for entertainment, and educational games combine play with learning to enhance concentration and thinking skills. This research addresses the lack of engaging learning media for first-grade students at SDN 230 Palembang and the prevalence of non-educational games. The study develops an educational game called Image Matching, aimed at teaching animal and fruit names while improving fine motor skills. The game, Animal Detective, is a puzzle game where students guess animal names based on pictures and descriptions. Using the System Development Life Cycle method, including planning, analysis, design, development, and testing with the Black Box method, this game serves as an interactive learning media. Results show that it effectively improves motor skills and knowledge about animals and fruits. The game is expected to provide engaging education and entertainment for first-grade students at SDN 230 Palembang.

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Publication Details

Journal
Jurnal Informatika Ekonomi Bisnis
Published
2025-03-30
DOI
https://doi.org/10.37034/infeb.v7i1.1094
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Game Simulasi Motorik untuk Anak Sekolah Dasar SDN 230 Palembang

Muammar Khadafi, Muhamad Ariandi
Jurnal Informatika Ekonomi Bisnis
Educational Methods and Media Use
article

Pengembangan Game Simulasi Motorik untuk Anak Sekolah Dasar SDN 230 Palembang

Muammar Khadafi, Muhamad Ariandi
article en

Abstract

Games are popular technologies used for entertainment, and educational games combine play with learning to enhance concentration and thinking skills. This research addresses the lack of engaging learning media for first-grade students at SDN 230 Palembang and the prevalence of non-educational games. The study develops an educational game called Image Matching, aimed at teaching animal and fruit names while improving fine motor skills. The game, Animal Detective, is a puzzle game where students guess animal names based on pictures and descriptions. Using the System Development Life Cycle method, including planning, analysis, design, development, and testing with the Black Box method, this game serves as an interactive learning media. Results show that it effectively improves motor skills and knowledge about animals and fruits. The game is expected to provide engaging education and entertainment for first-grade students at SDN 230 Palembang.

Jurnal Informatika Ekonomi Bisnis
Universitas Bina Darma (ID)
Responsible consumption and production
Openalex Percentile: Top 93%
Educational Methods and Media Use
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