Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi Lucky Box Berbasis Multimedia

This community service activity aims to improve the logic skills of students at SDN 060934 through the application of multimedia-based educational games. By identifying the problems students face in understanding logic concepts, the program is designed to provide an engaging and interactive learning experience. The implementation of activities includes socialization, training, and the use of educational games that have been selected based on student needs. Evaluation results showed a significant improvement in students' logic skills, with the average pre-test score increasing from 65 to 85 in the post-test. In addition, students also reported a more enjoyable learning experience and higher motivation to learn. Although challenges related to technological infrastructure still need to be overcome, this activity proves that educational games can be effectively integrated in the learning process to support the development of critical thinking skills among students. It is recommended that this method be applied more widely in other schools in an effort to improve the quality of education in Indonesia

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Publication Details

Journal
Jurnal Pengabdian Pada Masyarakat METHABDI
Published
2024-12-31
DOI
https://doi.org/10.46880/methabdi.vol4no2.pp224-228
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi Lucky Box Berbasis Multimedia

Roni Jhonson Simamora, Gortap Lumbantoruan, Marlyna Infryanty Hutapea, Eviyanti Novita Purba et al.
Jurnal Pengabdian Pada Masyarakat METHABDI
Educational Methods and Media Use
article

Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi Lucky Box Berbasis Multimedia

Roni Jhonson Simamora, Gortap Lumbantoruan, Marlyna Infryanty Hutapea, Eviyanti Novita Purba, Rimbun Siringoringo, Eva Julia Gunawati Harianja, Resianta Perangin-angin, Darwis Robinson Manalu, Rijois I. E. Saragih, Rena Nainggolan, Jamaluddin Jamaluddin, Merry Anna Napitupulu, Yufita Friska Ndruru
article en

Abstract

This community service activity aims to improve the logic skills of students at SDN 060934 through the application of multimedia-based educational games. By identifying the problems students face in understanding logic concepts, the program is designed to provide an engaging and interactive learning experience. The implementation of activities includes socialization, training, and the use of educational games that have been selected based on student needs. Evaluation results showed a significant improvement in students' logic skills, with the average pre-test score increasing from 65 to 85 in the post-test. In addition, students also reported a more enjoyable learning experience and higher motivation to learn. Although challenges related to technological infrastructure still need to be overcome, this activity proves that educational games can be effectively integrated in the learning process to support the development of critical thinking skills among students. It is recommended that this method be applied more widely in other schools in an effort to improve the quality of education in Indonesia

Jurnal Pengabdian Pada Masyarakat METHABDIVol. 4(2)
Universitas Methodist Indonesia (ID)
Openalex Percentile: Top 54%
Educational Methods and Media Use
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