The Role of Virtual Reality in Optimizing Karate Performance: Scoping Review

Objectives. The objective of this study was to undertake a scoping review on the role of virtual reality (VR) in optimizing karate performance. The questions to be researched were: (1) how did VR support the training process, (2) what were the challenges of integrating VR, (3) how effective was VR in maximizing performance, and (4) what was the potential of VR in the development of karate training methods. Materials and methods. The scoping review was employed as a research method. The stages of research included (1) determining the title, (2) determining the study question, and (3) searching for the Scholar, Wiley, Scopus, and Springer database articles with the keywords used comprising Boolean “karate” and “virtual reality” or “VR”. This article search yielded data from Google Scholar 77, Wiley 27, Scopus 52, and Springer 47. (4) The initial screening yielded 150 articles. (5) The second screening yielded 25 articles, and (6) the final data was determined, yielding 9 articles in all. The data collection and analysis techniques included Publish or Perish, Mendeley, and narrative interpretation. Results. (1) VR is one of the successful applications to enhance karate training, providing a safe and adaptable approach. However, improvements to VR require further research to increase realism, content variation, clear instructions, and long-term testing to be more effective. (3) Combining conventional training and VR has emerged as the most effective method for enhancing karate performance. (4) While VR has positive potential, it is essential to refine the guidelines and standards of use before it can be extensively adopted. Conclusions. The findings indicate that VR becomes a complementing and efficient training application for improving karate performance.

Authors

Institutions

Publication Details

Journal
Physical Education Theory and Methodology
Published
2025-03-30
DOI
https://doi.org/10.17309/tmfv.2025.2.25
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Role of Virtual Reality in Optimizing Karate Performance: Scoping Review

Muhammad Sukron Fauzi, Andi Atssam Mappanyukki, Kevin Ramadhan, Shidqi Hamdi Pratama Putera et al.
Physical Education Theory and Methodology
Virtual Reality Applications and Impacts
article

The Role of Virtual Reality in Optimizing Karate Performance: Scoping Review

Muhammad Sukron Fauzi, Andi Atssam Mappanyukki, Kevin Ramadhan, Shidqi Hamdi Pratama Putera, Abdul Rahman, Dewangga Yudhistira, Naheria Naheria, Didik Cahyono, Agustina Irawati, Aprilyan Putra Bimantoro, Andi Miftahul Jannah
article en

Abstract

Objectives. The objective of this study was to undertake a scoping review on the role of virtual reality (VR) in optimizing karate performance. The questions to be researched were: (1) how did VR support the training process, (2) what were the challenges of integrating VR, (3) how effective was VR in maximizing performance, and (4) what was the potential of VR in the development of karate training methods. Materials and methods. The scoping review was employed as a research method. The stages of research included (1) determining the title, (2) determining the study question, and (3) searching for the Scholar, Wiley, Scopus, and Springer database articles with the keywords used comprising Boolean “karate” and “virtual reality” or “VR”. This article search yielded data from Google Scholar 77, Wiley 27, Scopus 52, and Springer 47. (4) The initial screening yielded 150 articles. (5) The second screening yielded 25 articles, and (6) the final data was determined, yielding 9 articles in all. The data collection and analysis techniques included Publish or Perish, Mendeley, and narrative interpretation. Results. (1) VR is one of the successful applications to enhance karate training, providing a safe and adaptable approach. However, improvements to VR require further research to increase realism, content variation, clear instructions, and long-term testing to be more effective. (3) Combining conventional training and VR has emerged as the most effective method for enhancing karate performance. (4) While VR has positive potential, it is essential to refine the guidelines and standards of use before it can be extensively adopted. Conclusions. The findings indicate that VR becomes a complementing and efficient training application for improving karate performance.

Physical Education Theory and MethodologyVol. 25(2)
Universitas Negeri Surabaya (ID), Universitas Pamulang (ID), State University of Makassar (ID), Mulawarman University (ID)
Openalex Percentile: Top 95%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.