Game-changing libraries: Enhancing information literacy through gamification

This paper explores the integration of gamification into library instruction to enhance information literacy skills among users. It examines the benefits, challenges, and future directions of gamified approaches in library settings. The study employs a literature review to analyze existing research on gamification and information literacy in libraries. It synthesizes key findings and identifies trends, challenges, and opportunities for further exploration. The findings of this study revealed that Gamification offers significant potential for promoting information literacy skills through engaging and interactive learning experiences. Benefits include increased user motivation, enhanced learning outcomes, personalized instruction, and community building. However, challenges such as design complexity, overemphasis on rewards, accessibility, and sustainability must be addressed for effective implementation.

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Publication Details

Journal
Business Information Review
Published
2025-03-28
DOI
https://doi.org/10.1177/02663821251328838
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Game-changing libraries: Enhancing information literacy through gamification

Akinade Adebowale Adewojo, Emmanuel Kolawole Adefila
1 citations
Business Information Review
Educational Games and Gamification
3.44
article

Game-changing libraries: Enhancing information literacy through gamification

Akinade Adebowale Adewojo, Emmanuel Kolawole Adefila
article en
1 citations

Abstract

This paper explores the integration of gamification into library instruction to enhance information literacy skills among users. It examines the benefits, challenges, and future directions of gamified approaches in library settings. The study employs a literature review to analyze existing research on gamification and information literacy in libraries. It synthesizes key findings and identifies trends, challenges, and opportunities for further exploration. The findings of this study revealed that Gamification offers significant potential for promoting information literacy skills through engaging and interactive learning experiences. Benefits include increased user motivation, enhanced learning outcomes, personalized instruction, and community building. However, challenges such as design complexity, overemphasis on rewards, accessibility, and sustainability must be addressed for effective implementation.

Business Information ReviewVol. 42(2)
Nigerian Stored Products Research Institute (NG)
Openalex Percentile: Top 11%
Educational Games and Gamification
3.44
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Game-changing libraries: Enhancing information literacy through gamification — Akinade Adebowale Adewojo, Emmanuel Kolawole Adefila · Business Information Review (2025) | TGRS Research Map | TGRS