An Integrated Model for Circular Waste Management Using the Internet of Things, Semantic Web, and Gamification (Circonomy): Case Study in Indonesia

The testing results showed that Circonomy has acceptable performances for early-stage prototyping, with at least an 80% accuracy rate in technical performance and user experience. This ensures that Circonomy operates effectively in real-world conditions while remaining cost-efficient and scalable. For future development, Circonomy will prioritize enhancing the accuracy and reliability of sensor-based occupancy detection through improved sensor placement, the integration of multiple sensors, and an exploration of alternative technologies for regions with limited IT resources. In addition, more gamification features such as challenges and quizzes should be added to improve user experience and motivation.

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Publication Details

Journal
JMIR Serious Games
Published
2025-03-29
DOI
https://doi.org/10.2196/66781
Citations
3
Primary Topic
Environmental Engineering and Cultural Studies
Type
article
Field-Weighted Citation Impact
9.74
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article

An Integrated Model for Circular Waste Management Using the Internet of Things, Semantic Web, and Gamification (Circonomy): Case Study in Indonesia

Bambang Purnomosidi Dwi Putranto, Vitri Tundjungsari, Nizirwan Anwar, Muhamad Bahrul Ulum
3 citations
JMIR Serious Games
Environmental Engineering and Cultural Studies
9.74
article

An Integrated Model for Circular Waste Management Using the Internet of Things, Semantic Web, and Gamification (Circonomy): Case Study in Indonesia

Bambang Purnomosidi Dwi Putranto, Vitri Tundjungsari, Nizirwan Anwar, Muhamad Bahrul Ulum
article en
3 citations

Abstract

The testing results showed that Circonomy has acceptable performances for early-stage prototyping, with at least an 80% accuracy rate in technical performance and user experience. This ensures that Circonomy operates effectively in real-world conditions while remaining cost-efficient and scalable. For future development, Circonomy will prioritize enhancing the accuracy and reliability of sensor-based occupancy detection through improved sensor placement, the integration of multiple sensors, and an exploration of alternative technologies for regions with limited IT resources. In addition, more gamification features such as challenges and quizzes should be added to improve user experience and motivation.

JMIR Serious GamesVol. 13
Universitas Esa Unggul (ID), Universitas Teknologi Yogyakarta (ID)
Responsible consumption and production
Openalex Percentile: Top 3%
Environmental Engineering and Cultural Studies
9.74
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