SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting

Three-dimensional Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments–no moving people or wind-blown elements, and consistent lighting–to meet the interview consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2025-03-29
DOI
https://doi.org/10.1145/3727143
Citations
14
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
49.57
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article

SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting

Georgios Kopanas, Mark A. Matthews, Lily Goli, Sara Sabour et al.
14 citations
ACM Transactions on Graphics
Computer Graphics and Visualization Techniques
49.57
article

SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting

Georgios Kopanas, Mark A. Matthews, Lily Goli, Sara Sabour, David J. Fleet, Andrea Tagliasacchi, Alec Jacobson, Leonidas Guibas, Dmitry Lagun
article en
14 citations

Abstract

Three-dimensional Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments–no moving people or wind-blown elements, and consistent lighting–to meet the interview consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.

ACM Transactions on GraphicsVol. 44(2)
Google (United States) (US), Simon Fraser University (CA), University of Toronto (CA), Google (United Kingdom) (GB), Google (Canada) (CA), Stanford University (US)
Openalex Percentile: Top 0%
Computer Graphics and Visualization Techniques
49.57
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