Evolving the Interaction with Simulators

Designing effective and user-friendly Human-Machine Interfaces for simulators can be a complex endeavor that requires adherence to guidelines established through decades of research. The inherent complexity of the systems under examination contributes to the difficulty of creating intuitive interfaces that suit the user’s needs. Human-Computer Interactions can be particularly complex for general-purpose simulators, since the elements to observe and interact with can drastically change depending on the context. Some additional challenges arise when dealing with distributed simulations, as the observer might want to interact with multiple simulations at once. In this paper, we will explore the challenges of designing innovative ways to interact with distributed general-purpose simulations, trying to address the issues caused by the inevitable complexity portrayed by these systems. Moreover, we will also discuss the potential benefits and drawbacks of using Large Language Models to assist the user in interacting with simulations.

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Published
2024-10-07
DOI
https://doi.org/10.1109/ds-rt62209.2024.00030
Primary Topic
Human Motion and Animation
Type
article
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article

Evolving the Interaction with Simulators

Angelo Filaseta
Human Motion and Animation
article

Evolving the Interaction with Simulators

Angelo Filaseta
article en

Abstract

Designing effective and user-friendly Human-Machine Interfaces for simulators can be a complex endeavor that requires adherence to guidelines established through decades of research. The inherent complexity of the systems under examination contributes to the difficulty of creating intuitive interfaces that suit the user’s needs. Human-Computer Interactions can be particularly complex for general-purpose simulators, since the elements to observe and interact with can drastically change depending on the context. Some additional challenges arise when dealing with distributed simulations, as the observer might want to interact with multiple simulations at once. In this paper, we will explore the challenges of designing innovative ways to interact with distributed general-purpose simulations, trying to address the issues caused by the inevitable complexity portrayed by these systems. Moreover, we will also discuss the potential benefits and drawbacks of using Large Language Models to assist the user in interacting with simulations.

University of Bologna (IT)
Openalex Percentile: Top 64%
Human Motion and Animation
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