Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

As more applications of large language models (LLMs) for 3D content in immersive environments emerge, it is crucial to study user behavior to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vr59515.2025.00045
Citations
7
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
10.02
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article

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

Per Ola Kristensson, Jens Grubert, Junlong Chen
7 citations
Tactile and Sensory Interactions
10.02
article

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

Per Ola Kristensson, Jens Grubert, Junlong Chen
article en
7 citations

Abstract

As more applications of large language models (LLMs) for 3D content in immersive environments emerge, it is crucial to study user behavior to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.

Coburg University of Applied Sciences (DE), University of Cambridge (GB)
Openalex Percentile: Top 2%
Tactile and Sensory Interactions
10.02
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