Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda

The flow experience is a central focus in the design of game-like environments. However, the current state of research in this area remains unclear. We conducted a systematic literature review to answer the following questions: How has the flow experience been analyzed in gameful environments? In what types of gameful environments has the flow experience been analyzed? and What types of technology have been utilized to present gameful environments? In addition, we performed a scientometric analysis. We identified 601 authors who contributed to the field, primarily through quantitative studies published as journal articles in education. Self-report scales are the predominant method for assessing the user flow experience. Games and gamified environments are the most commonly used approaches, with websites as the primary technology for delivering gameful experiences. Based on these findings, we propose an agenda for future research to guide further studies in this domain.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2025-03-27
DOI
https://doi.org/10.1080/10447318.2025.2470279
Citations
10
Primary Topic
Flow Experience in Various Fields
Type
article
Field-Weighted Citation Impact
34.45
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article

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda

Wilk Oliveira dos Santos, Juho Hamari
10 citations
International Journal of Human-Computer Interaction
Flow Experience in Various Fields
34.45
article

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda

Wilk Oliveira dos Santos, Juho Hamari
article en
10 citations

Abstract

The flow experience is a central focus in the design of game-like environments. However, the current state of research in this area remains unclear. We conducted a systematic literature review to answer the following questions: How has the flow experience been analyzed in gameful environments? In what types of gameful environments has the flow experience been analyzed? and What types of technology have been utilized to present gameful environments? In addition, we performed a scientometric analysis. We identified 601 authors who contributed to the field, primarily through quantitative studies published as journal articles in education. Self-report scales are the predominant method for assessing the user flow experience. Games and gamified environments are the most commonly used approaches, with websites as the primary technology for delivering gameful experiences. Based on these findings, we propose an agenda for future research to guide further studies in this domain.

International Journal of Human-Computer InteractionVol. 41(20)
Tampere University (FI)
Quality Education
Openalex Percentile: Top 0%
Flow Experience in Various Fields
34.45
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Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda — Wilk Oliveira dos Santos, Juho Hamari · International Journal of Human-Computer Interaction (2025) | TGRS Research Map | TGRS