Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities
Proximity-based feedback provides users with real-time guidance as they approach an interaction goal. This type of feedback is particularly useful for tasks that require guidance during the interaction process, such as selecting moving targets. This work explores proximity-based feedback types and modalities to improve the selection of moving targets in VR by leveraging three feedback types that combine visual, auditory, and haptic modalities. We evaluated the performance of these mechanisms through two user studies, analyzing both objective data (e.g., selection time, error rate) and subjective data (e.g., user experience, preferences) to explore the characteristics of feedback types across different modalities and to examine the roles of various modalities within multimodal combinations. Our findings suggest optimal selection mechanisms for developers and should be tailored to different goals: achieving user precision, enabling quick movement to a target, considering task duration, and enhancing entertainment value. We also discuss applications that correspond to these different perspectives.
Authors
- Xuning Hu
- Hao Zhang (ORCID: https://orcid.org/0000-0003-2549-7298)
- Yushi Wei (ORCID: https://orcid.org/0000-0002-6003-0557)
- Hai‐Ning Liang (ORCID: https://orcid.org/0000-0003-3600-8955)
- W. L. Xu (ORCID: https://orcid.org/0000-0002-9205-1694)
- Jin Huang (ORCID: https://orcid.org/0000-0002-2833-8041)
Institutions
- Dartmouth College (US)
- Chinese Academy of Sciences (CN)
- Institute of Software (CN)
- Xi’an Jiaotong-Liverpool University (CN)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vr59515.2025.00030
- Citations
- 3
- Primary Topic
- Interactive and Immersive Displays
- Type
- article
- Field-Weighted Citation Impact
- 5.81
Funders
- National Natural Science Foundation of China