Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities

Proximity-based feedback provides users with real-time guidance as they approach an interaction goal. This type of feedback is particularly useful for tasks that require guidance during the interaction process, such as selecting moving targets. This work explores proximity-based feedback types and modalities to improve the selection of moving targets in VR by leveraging three feedback types that combine visual, auditory, and haptic modalities. We evaluated the performance of these mechanisms through two user studies, analyzing both objective data (e.g., selection time, error rate) and subjective data (e.g., user experience, preferences) to explore the characteristics of feedback types across different modalities and to examine the roles of various modalities within multimodal combinations. Our findings suggest optimal selection mechanisms for developers and should be tailored to different goals: achieving user precision, enabling quick movement to a target, considering task duration, and enhancing entertainment value. We also discuss applications that correspond to these different perspectives.

Authors

Institutions

Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vr59515.2025.00030
Citations
3
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
5.81

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities

Xuning Hu, Hao Zhang, Yushi Wei, Hai‐Ning Liang et al.
3 citations
Interactive and Immersive Displays
5.81
article

Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities

Xuning Hu, Hao Zhang, Yushi Wei, Hai‐Ning Liang, W. L. Xu, Jin Huang
article en
3 citations

Abstract

Proximity-based feedback provides users with real-time guidance as they approach an interaction goal. This type of feedback is particularly useful for tasks that require guidance during the interaction process, such as selecting moving targets. This work explores proximity-based feedback types and modalities to improve the selection of moving targets in VR by leveraging three feedback types that combine visual, auditory, and haptic modalities. We evaluated the performance of these mechanisms through two user studies, analyzing both objective data (e.g., selection time, error rate) and subjective data (e.g., user experience, preferences) to explore the characteristics of feedback types across different modalities and to examine the roles of various modalities within multimodal combinations. Our findings suggest optimal selection mechanisms for developers and should be tailored to different goals: achieving user precision, enabling quick movement to a target, considering task duration, and enhancing entertainment value. We also discuss applications that correspond to these different perspectives.

Dartmouth College (US), Chinese Academy of Sciences (CN), Institute of Software (CN), Xi’an Jiaotong-Liverpool University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 5%
Interactive and Immersive Displays
5.81
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.