Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks

Target selection is one of the most fundamental tasks in VR interaction systems. Prediction heuristics can provide users with a smoother interaction experience in this process. Our work aims to predict the ray landing pose for hand-based raycasting selection in Virtual Reality (VR) using a Long Short-Term Memory (LSTM)-based neural network with time-series data input of speed and distance over time from three different pose channels: hand, Head-Mounted Display (HMD), and eye. We first conducted a study to collect motion data from these three input channels and analyzed these movement behaviors. Additionally, we evaluated which combination of input modalities yields the optimal result. A second study validates raycasting across a continuous range of distances, angles, and target sizes. On average, our technique’s predictions were within 4.6° of the true landing Pose when 50% of the way through the movement. We compared our LSTM neural network model to a kinematic information model and further validated its generalizability in two ways: by training the model on one user’s data and testing on other users (cross-user) and by training on a group of users and testing on entirely new users (unseen users). Compared to the baseline and a previous kinematic method, our model increased prediction accuracy by a factor of 3.5 and 1.9, re spectively, when 40% of the way through the movement.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vr59515.2025.00034
Citations
4
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
4.86
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article

Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks

Xuning Hu, Yushi Wei, Hai‐Ning Liang, Wolfgang Stuerzlinger et al.
4 citations
Robot Manipulation and Learning
4.86
article

Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks

Xuning Hu, Yushi Wei, Hai‐Ning Liang, Wolfgang Stuerzlinger, Yuntao Wang, W. L. Xu
article en
4 citations

Abstract

Target selection is one of the most fundamental tasks in VR interaction systems. Prediction heuristics can provide users with a smoother interaction experience in this process. Our work aims to predict the ray landing pose for hand-based raycasting selection in Virtual Reality (VR) using a Long Short-Term Memory (LSTM)-based neural network with time-series data input of speed and distance over time from three different pose channels: hand, Head-Mounted Display (HMD), and eye. We first conducted a study to collect motion data from these three input channels and analyzed these movement behaviors. Additionally, we evaluated which combination of input modalities yields the optimal result. A second study validates raycasting across a continuous range of distances, angles, and target sizes. On average, our technique’s predictions were within 4.6° of the true landing Pose when 50% of the way through the movement. We compared our LSTM neural network model to a kinematic information model and further validated its generalizability in two ways: by training the model on one user’s data and testing on other users (cross-user) and by training on a group of users and testing on entirely new users (unseen users). Compared to the baseline and a previous kinematic method, our model increased prediction accuracy by a factor of 3.5 and 1.9, re spectively, when 40% of the way through the movement.

Dartmouth College (US), Simon Fraser University (CA), Tsinghua University (CN)
Openalex Percentile: Top 5%
Robot Manipulation and Learning
4.86
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