Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
Target selection is one of the most fundamental tasks in VR interaction systems. Prediction heuristics can provide users with a smoother interaction experience in this process. Our work aims to predict the ray landing pose for hand-based raycasting selection in Virtual Reality (VR) using a Long Short-Term Memory (LSTM)-based neural network with time-series data input of speed and distance over time from three different pose channels: hand, Head-Mounted Display (HMD), and eye. We first conducted a study to collect motion data from these three input channels and analyzed these movement behaviors. Additionally, we evaluated which combination of input modalities yields the optimal result. A second study validates raycasting across a continuous range of distances, angles, and target sizes. On average, our technique’s predictions were within 4.6° of the true landing Pose when 50% of the way through the movement. We compared our LSTM neural network model to a kinematic information model and further validated its generalizability in two ways: by training the model on one user’s data and testing on other users (cross-user) and by training on a group of users and testing on entirely new users (unseen users). Compared to the baseline and a previous kinematic method, our model increased prediction accuracy by a factor of 3.5 and 1.9, re spectively, when 40% of the way through the movement.
Authors
- Xuning Hu
- Yushi Wei (ORCID: https://orcid.org/0000-0002-6003-0557)
- Hai‐Ning Liang (ORCID: https://orcid.org/0000-0003-3600-8955)
- Wolfgang Stuerzlinger (ORCID: https://orcid.org/0000-0002-7110-5024)
- Yuntao Wang (ORCID: https://orcid.org/0000-0002-4249-8893)
- W. L. Xu (ORCID: https://orcid.org/0000-0002-9205-1694)
Institutions
- Dartmouth College (US)
- Simon Fraser University (CA)
- Tsinghua University (CN)
Publication Details
- Published
- 2025-03-08
- DOI
- https://doi.org/10.1109/vr59515.2025.00034
- Citations
- 4
- Primary Topic
- Robot Manipulation and Learning
- Type
- article
- Field-Weighted Citation Impact
- 4.86