From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education

In this work we present our system for teaching practical geology field skills through a combination of 360° video, photogrammetry, and virtual content. The system was evaluated with first- and second-year undergraduate geoscience students to determine if it was effective in teaching practical skills that could be transferred to the real world. Second-year students who had performed the task before saw a significant improvement in their abilities, however this improvement was absent in the first-year students, suggesting the tool may be more effective for revision rather than first-time learning. We discuss these findings and their implications for future virtual training tools, as well as the challenges in developing and deploying such systems in a university environment.

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Publication Details

Published
2025-03-08
DOI
https://doi.org/10.1109/vr59515.2025.00049
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28

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From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education

Nadia Pantidi, James S. Crampton, Cliff Atkins, Jacob Young et al.
1 citations
Augmented Reality Applications
1.28
article

From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education

Nadia Pantidi, James S. Crampton, Cliff Atkins, Jacob Young, Dorothy Carroll, Matthew Wood
article en
1 citations

Abstract

In this work we present our system for teaching practical geology field skills through a combination of 360° video, photogrammetry, and virtual content. The system was evaluated with first- and second-year undergraduate geoscience students to determine if it was effective in teaching practical skills that could be transferred to the real world. Second-year students who had performed the task before saw a significant improvement in their abilities, however this improvement was absent in the first-year students, suggesting the tool may be more effective for revision rather than first-time learning. We discuss these findings and their implications for future virtual training tools, as well as the challenges in developing and deploying such systems in a university environment.

Victoria University of Wellington (NZ), University of Otago (NZ)
Victoria University of Wellington
Openalex Percentile: Top 22%
Augmented Reality Applications
1.28
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