Time-optimal computation of the rectilinear convex hull with arbitrary orientation of sets of segments and circles

Abstract We explore an extension to rectilinear convexity of the classic problem of computing the convex hull of a set of geometric objects. Namely, we solve the problem of computing the rectilinear convex hull with arbitrary orientation for a set of segments and circles. We describe efficient algorithms to compute and maintain the objects appearing on the boundary of the rectilinear convex hull of such sets, while we rotate the coordinate axes by an angle that goes from 0 to $$2\pi $$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mn>2</mml:mn> <mml:mi>π</mml:mi> </mml:mrow> </mml:math> . We first consider a set of n segments. If the segments are not necessarily disjoint, we describe an algorithm that runs in optimal $$\Theta (n\log n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>log</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> time and $$O(n\alpha (n))$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>O</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mi>α</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> space, where $$\alpha (n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>α</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> is the extremely slowly growing inverse of Ackermann’s function. If instead the segments form a simple polygonal chain, we describe an algorithm that improves the previous space complexity to $$\Theta (n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> . We then extend the techniques used in these algorithms to a set of n circles. The resulting algorithm runs in optimal $$\Theta (n\log n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>log</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> time and $$\Theta (n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> space.

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Journal
Journal of Global Optimization
Published
2025-03-26
DOI
https://doi.org/10.1007/s10898-025-01482-9
Primary Topic
Computational Geometry and Mesh Generation
Type
article
Field-Weighted Citation Impact
0.00

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article

Time-optimal computation of the rectilinear convex hull with arbitrary orientation of sets of segments and circles

Carlos Seara, Carlos Alegrı́a, Pablo Pérez-Lantero, Justin Dallant
Journal of Global Optimization
Computational Geometry and Mesh Generation
article

Time-optimal computation of the rectilinear convex hull with arbitrary orientation of sets of segments and circles

Carlos Seara, Carlos Alegrı́a, Pablo Pérez-Lantero, Justin Dallant
article en

Abstract

Abstract We explore an extension to rectilinear convexity of the classic problem of computing the convex hull of a set of geometric objects. Namely, we solve the problem of computing the rectilinear convex hull with arbitrary orientation for a set of segments and circles. We describe efficient algorithms to compute and maintain the objects appearing on the boundary of the rectilinear convex hull of such sets, while we rotate the coordinate axes by an angle that goes from 0 to $$2\pi $$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mn>2</mml:mn> <mml:mi>π</mml:mi> </mml:mrow> </mml:math> . We first consider a set of n segments. If the segments are not necessarily disjoint, we describe an algorithm that runs in optimal $$\Theta (n\log n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>log</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> time and $$O(n\alpha (n))$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>O</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mi>α</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> space, where $$\alpha (n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>α</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> is the extremely slowly growing inverse of Ackermann’s function. If instead the segments form a simple polygonal chain, we describe an algorithm that improves the previous space complexity to $$\Theta (n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> . We then extend the techniques used in these algorithms to a set of n circles. The resulting algorithm runs in optimal $$\Theta (n\log n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>log</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> time and $$\Theta (n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mi>Θ</mml:mi> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> space.

Journal of Global OptimizationVol. 92(1)
Universidad de Santiago de Chile (CL), Roma Tre University (IT), Université Libre de Bruxelles (BE), Universitat Politècnica de Catalunya (ES)
Ministerio de Ciencia, Innovación y Universidades, Universitat Politècnica de Catalunya, Agencia Nacional de Investigación y Desarrollo
Openalex Percentile: Top 89%
Computational Geometry and Mesh Generation
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