Save the Children: Youth Narratives and Historical Learning in Three Taiwanese Horror Video Games

Abstract This article examines the process of historical learning in video gaming and broadens the scope of Taiwanese game culture through an in-depth analysis of three horror video games: Detention (2017), pagui (2019), and Halflight (2020). It offers a comparative study of these games, focusing on their shared ‘save the children’ theme, which reimagines Taiwan’s traumatic past through nightmarish settings tied to the February 28 Incident and the White Terror. Additionally, the article explores how youth narratives shape and mobilise players through interactive digital gameplay. By blending historical memory with horror aesthetics, these meticulously crafted games serve as immersive portals, allowing players to engage with Taiwan’s past in a deeply interactive and affective manner.

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Publication Details

Journal
International Journal of Taiwan Studies
Published
2025-03-27
DOI
https://doi.org/10.1163/24688800-20251390
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
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article

Save the Children: Youth Narratives and Historical Learning in Three Taiwanese Horror Video Games

Chia-rong Wu
International Journal of Taiwan Studies
Comics and Graphic Narratives
article

Save the Children: Youth Narratives and Historical Learning in Three Taiwanese Horror Video Games

Chia-rong Wu
article en

Abstract

Abstract This article examines the process of historical learning in video gaming and broadens the scope of Taiwanese game culture through an in-depth analysis of three horror video games: Detention (2017), pagui (2019), and Halflight (2020). It offers a comparative study of these games, focusing on their shared ‘save the children’ theme, which reimagines Taiwan’s traumatic past through nightmarish settings tied to the February 28 Incident and the White Terror. Additionally, the article explores how youth narratives shape and mobilise players through interactive digital gameplay. By blending historical memory with horror aesthetics, these meticulously crafted games serve as immersive portals, allowing players to engage with Taiwan’s past in a deeply interactive and affective manner.

International Journal of Taiwan Studies
University of Canterbury (NZ)
Openalex Percentile: Top 94%
Comics and Graphic Narratives
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Save the Children: Youth Narratives and Historical Learning in Three Taiwanese Horror Video Games — Chia-rong Wu · International Journal of Taiwan Studies (2025) | TGRS Research Map | TGRS