Motion-based technology uses sensors and the internet of things to support badminton motor skills examination

Background: Motor skills, particularly agility and speed, are essential in badminton, yet a suitable test instrument remains lacking. Integrating Internet of Things (IoT) technology offers a precise and efficient solution for measurement. This study aims to develop an IoT-integrated badminton motor skills test instrument. Objectives: (1) Develop IoT-based badminton skill test instruments and (2) Assess their feasibility. Methods: This Research and Development (R&D) study follows a 4D model (Define, Design, Develop, Disseminate). The define stage includes needs analysis through field observation and literature review. The design stage involves developing an IoT-based agility and speed test instrument. The development stage focuses on prototyping and testing validity and reliability, while the dissemination stage involves implementation and evaluation. Results: The define and design stages have been completed, confirming the need for IoT-integrated agility and speed test instruments for badminton. The designed agility test includes six sensor points across the court, while the speed test employs start and finish sensors. Both instruments feature monitors for control and result display. Conclusion: This study successfully designed an IoT-based test instrument, with future work focusing on prototype development and feasibility testing. This innovation could revolutionize badminton motor skill assessment, improving athlete performance evaluation using modern technology.

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Publication Details

Journal
Retos
Published
2025-03-27
DOI
https://doi.org/10.47197/retos.v67.109852
Citations
1
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
4.76
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article

Motion-based technology uses sensors and the internet of things to support badminton motor skills examination

Rezha Arzhan Hidayat, Muhammad Wahyu Arga, Sigit Nugroho, Slamet Raharjo et al.
1 citations
Retos
Sports and Physical Education Research
4.76
article

Motion-based technology uses sensors and the internet of things to support badminton motor skills examination

Rezha Arzhan Hidayat, Muhammad Wahyu Arga, Sigit Nugroho, Slamet Raharjo, Anton Komaini, Fadli Ihsan, Agus Rusdiana
article en
1 citations

Abstract

Background: Motor skills, particularly agility and speed, are essential in badminton, yet a suitable test instrument remains lacking. Integrating Internet of Things (IoT) technology offers a precise and efficient solution for measurement. This study aims to develop an IoT-integrated badminton motor skills test instrument. Objectives: (1) Develop IoT-based badminton skill test instruments and (2) Assess their feasibility. Methods: This Research and Development (R&D) study follows a 4D model (Define, Design, Develop, Disseminate). The define stage includes needs analysis through field observation and literature review. The design stage involves developing an IoT-based agility and speed test instrument. The development stage focuses on prototyping and testing validity and reliability, while the dissemination stage involves implementation and evaluation. Results: The define and design stages have been completed, confirming the need for IoT-integrated agility and speed test instruments for badminton. The designed agility test includes six sensor points across the court, while the speed test employs start and finish sensors. Both instruments feature monitors for control and result display. Conclusion: This study successfully designed an IoT-based test instrument, with future work focusing on prototype development and feasibility testing. This innovation could revolutionize badminton motor skill assessment, improving athlete performance evaluation using modern technology.

RetosVol. 67
State University of Malang (ID), Yogyakarta State University (ID), Indonesia University of Education (ID), State University of Padang (ID)
Openalex Percentile: Top 9%
Sports and Physical Education Research
4.76
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